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refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
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@@ -12,12 +12,9 @@ void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, cons
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const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
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for (const auto& missionIDStr : missionIDs) {
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int32_t missionID = 0;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
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if (!missionID) continue;
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if (!GeneralUtils::TryParse(missionIDStr, missionID)) {
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continue;
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}
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missionComponent->ForceProgressTaskType(missionID, 1, 1, false);
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missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
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}
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}
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