mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
This commit is contained in:
@@ -113,13 +113,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
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if (args.size() != 1) return;
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uint32_t level_intermed = 0;
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const auto level_intermed = GeneralUtils::TryParse<uint32_t>(args[0]);
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if (!GeneralUtils::TryParse(args[0], level_intermed)) {
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if (!level_intermed) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
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return;
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}
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eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
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eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed.value());
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#ifndef DEVELOPER_SERVER
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if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
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@@ -378,26 +378,27 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "resetmission" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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uint32_t missionId;
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if (!GeneralUtils::TryParse(args[0], missionId)) {
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const auto missionId = GeneralUtils::TryParse<uint32_t>(args[0]);
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if (!missionId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
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return;
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}
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->ResetMission(missionId);
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missionComponent->ResetMission(missionId.value());
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}
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// Log command to database
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Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), chatCommand);
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if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
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int32_t minifigItemId;
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if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
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const auto minifigItemIdExists = GeneralUtils::TryParse<int32_t>(args[1]);
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if (!minifigItemIdExists) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
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return;
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}
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const int32_t minifigItemId = minifigItemIdExists.value();
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Game::entityManager->DestructEntity(entity, sysAddr);
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auto* charComp = entity->GetComponent<CharacterComponent>();
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std::string lowerName = args[0];
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@@ -457,14 +458,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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int32_t emoteID;
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const auto emoteID = GeneralUtils::TryParse<int32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], emoteID)) {
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if (!emoteID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
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return;
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}
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entity->GetCharacter()->UnlockEmote(emoteID);
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entity->GetCharacter()->UnlockEmote(emoteID.value());
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}
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if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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@@ -486,19 +487,19 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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float boost;
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if (!GeneralUtils::TryParse(args[0], boost)) {
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const auto boostOptional = GeneralUtils::TryParse<float>(args[0]);
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if (!boostOptional) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
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return;
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}
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const float boost = boostOptional.value();
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auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->SetSpeedMultiplier(boost);
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// speedboost possesables
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// speedboost possessables
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auto possessor = entity->GetComponent<PossessorComponent>();
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if (possessor) {
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auto possessedID = possessor->GetPossessable();
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@@ -527,14 +528,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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uint32_t scheme;
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const auto scheme = GeneralUtils::TryParse<uint32_t>(args[0]);
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if (!GeneralUtils::TryParse(args[0], scheme)) {
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if (!scheme) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
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return;
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}
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
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GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme.value()));
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ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
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return;
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@@ -574,29 +575,28 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
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uint32_t size;
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if (!GeneralUtils::TryParse(args.at(0), size)) {
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const auto sizeOptional = GeneralUtils::TryParse<uint32_t>(args[0]);
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if (!sizeOptional) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
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return;
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}
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const uint32_t size = sizeOptional.value();
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eInventoryType selectedInventory = eInventoryType::ITEMS;
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// a possible inventory was provided if we got more than 1 argument
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if (args.size() >= 2) {
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selectedInventory = eInventoryType::INVALID;
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if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) {
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selectedInventory = GeneralUtils::TryParse<eInventoryType>(args.at(1)).value_or(eInventoryType::INVALID);
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if (selectedInventory == eInventoryType::INVALID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
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return;
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} else {
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// In this case, we treat the input as a string and try to find it in the reflection list
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std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper);
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for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
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if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
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}
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}
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if (selectedInventory == eInventoryType::INVALID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
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return;
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
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GeneralUtils::ASCIIToUTF16(args.at(1)) +
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@@ -643,48 +643,48 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) return;
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uint32_t missionID;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], missionID)) {
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if (!missionID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (comp) comp->AcceptMission(missionID, true);
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if (comp) comp->AcceptMission(missionID.value(), true);
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return;
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}
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if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) return;
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uint32_t missionID;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], missionID)) {
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if (!missionID) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (comp) comp->CompleteMission(missionID, true);
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if (comp) comp->CompleteMission(missionID.value(), true);
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return;
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}
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if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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int32_t flagId;
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const auto flagId = GeneralUtils::TryParse<int32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], flagId)) {
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if (!flagId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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return;
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}
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entity->GetCharacter()->SetPlayerFlag(flagId, true);
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entity->GetCharacter()->SetPlayerFlag(flagId.value(), true);
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}
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if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
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int32_t flagId;
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std::string onOffFlag = args[0];
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if (!GeneralUtils::TryParse(args[1], flagId)) {
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const auto flagId = GeneralUtils::TryParse<int32_t>(args.at(1));
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std::string onOffFlag = args.at(0);
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if (!flagId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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return;
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}
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@@ -692,28 +692,26 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
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return;
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}
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entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
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entity->GetCharacter()->SetPlayerFlag(flagId.value(), onOffFlag == "on");
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}
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if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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int32_t flagId;
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const auto flagId = GeneralUtils::TryParse<int32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], flagId)) {
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if (!flagId) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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return;
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}
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entity->GetCharacter()->SetPlayerFlag(flagId, false);
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entity->GetCharacter()->SetPlayerFlag(flagId.value(), false);
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}
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if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
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int32_t effectID = 0;
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const auto effectID = GeneralUtils::TryParse<int32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], effectID)) {
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return;
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}
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if (!effectID) return;
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// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
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GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
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GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID.value(), GeneralUtils::ASCIIToUTF16(args.at(1)), args.at(2));
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}
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if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
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@@ -775,34 +773,32 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 1) {
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uint32_t itemLOT;
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const auto itemLOT = GeneralUtils::TryParse<uint32_t>(args.at(0));
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if (!GeneralUtils::TryParse(args[0], itemLOT)) {
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if (!itemLOT) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
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return;
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}
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InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
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inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
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inventory->AddItem(itemLOT.value(), 1, eLootSourceType::MODERATION);
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} else if (args.size() == 2) {
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uint32_t itemLOT;
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if (!GeneralUtils::TryParse(args[0], itemLOT)) {
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const auto itemLOT = GeneralUtils::TryParse<uint32_t>(args.at(0));
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if (!itemLOT) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
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return;
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}
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uint32_t count;
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if (!GeneralUtils::TryParse(args[1], count)) {
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const auto count = GeneralUtils::TryParse<uint32_t>(args.at(1));
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if (!count) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
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return;
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}
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InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
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inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
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inventory->AddItem(itemLOT.value(), count.value(), eLootSourceType::MODERATION);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
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}
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@@ -822,9 +818,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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receiverID = playerInfo->id;
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LOT lot;
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const auto lot = GeneralUtils::TryParse<LOT>(args.at(1));
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if (!GeneralUtils::TryParse(args[1], lot)) {
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if (!lot) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
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return;
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}
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@@ -837,7 +833,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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mailInsert.subject = "Lost item";
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mailInsert.body = "This is a replacement item for one you lost.";
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mailInsert.itemID = LWOOBJID_EMPTY;
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mailInsert.itemLOT = lot;
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mailInsert.itemLOT = lot.value();
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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mailInsert.itemCount = 1;
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Database::Get()->InsertNewMail(mailInsert);
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@@ -871,46 +867,47 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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NiPoint3 pos{};
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if (args.size() == 3) {
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float x, y, z;
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if (!GeneralUtils::TryParse(args[0], x)) {
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const auto x = GeneralUtils::TryParse<float>(args.at(0));
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if (!x) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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if (!GeneralUtils::TryParse(args[1], y)) {
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const auto y = GeneralUtils::TryParse<float>(args.at(1));
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if (!y) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
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return;
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}
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if (!GeneralUtils::TryParse(args[2], z)) {
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const auto z = GeneralUtils::TryParse<float>(args.at(2));
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if (!z) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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}
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pos.SetX(x);
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pos.SetY(y);
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pos.SetZ(z);
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pos.SetX(x.value());
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pos.SetY(y.value());
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pos.SetZ(z.value());
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LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
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GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
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} else if (args.size() == 2) {
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float x, z;
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if (!GeneralUtils::TryParse(args[0], x)) {
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const auto x = GeneralUtils::TryParse<float>(args.at(0));
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if (!x) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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if (!GeneralUtils::TryParse(args[1], z)) {
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const auto z = GeneralUtils::TryParse<float>(args.at(1));
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if (!z) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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}
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pos.SetX(x);
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pos.SetX(x.value());
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pos.SetY(0.0f);
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pos.SetZ(z);
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pos.SetZ(z.value());
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LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
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GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
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@@ -970,10 +967,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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float speedScale = 1.0f;
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if (args.size() >= 1) {
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float tempScaleStore;
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const auto tempScaleStore = GeneralUtils::TryParse<float>(args.at(0));
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if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) {
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speedScale = tempScaleStore;
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if (tempScaleStore) {
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speedScale = tempScaleStore.value();
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
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}
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@@ -1025,16 +1022,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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time_t expire = 1; // Default to indefinate mute
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if (args.size() >= 2) {
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uint32_t days = 0;
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uint32_t hours = 0;
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if (!GeneralUtils::TryParse(args[1], days)) {
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const auto days = GeneralUtils::TryParse<uint32_t>(args[1]);
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if (!days) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
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return;
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}
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||||
|
||||
std::optional<uint32_t> hours;
|
||||
if (args.size() >= 3) {
|
||||
if (!GeneralUtils::TryParse(args[2], hours)) {
|
||||
hours = GeneralUtils::TryParse<uint32_t>(args[2]);
|
||||
if (!hours) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
|
||||
|
||||
return;
|
||||
@@ -1042,8 +1040,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
expire = time(NULL);
|
||||
expire += 24 * 60 * 60 * days;
|
||||
expire += 60 * 60 * hours;
|
||||
expire += 24 * 60 * 60 * days.value();
|
||||
expire += 60 * 60 * hours.value_or(0);
|
||||
}
|
||||
|
||||
if (accountId != 0) Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
|
||||
@@ -1143,14 +1141,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
||||
int32_t celebration;
|
||||
const auto celebration = GeneralUtils::TryParse<int32_t>(args.at(0));
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], celebration)) {
|
||||
if (!celebration) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
|
||||
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration.value());
|
||||
}
|
||||
|
||||
if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
@@ -1204,15 +1202,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (!comp) return;
|
||||
|
||||
uint32_t lot;
|
||||
const auto lot = GeneralUtils::TryParse<uint32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], lot)) {
|
||||
if (!lot) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
||||
return;
|
||||
}
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = lot;
|
||||
info.lot = lot.value();
|
||||
info.pos = comp->GetPosition();
|
||||
info.rot = comp->GetRotation();
|
||||
info.spawner = nullptr;
|
||||
@@ -1233,28 +1231,29 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
LOT lot{};
|
||||
uint32_t numberToSpawn{};
|
||||
float radiusToSpawnWithin{};
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], lot)) {
|
||||
const auto lot = GeneralUtils::TryParse<LOT>(args[0]);
|
||||
if (!lot) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) {
|
||||
const auto numberToSpawnOptional = GeneralUtils::TryParse<uint32_t>(args[1]);
|
||||
if (!numberToSpawnOptional && numberToSpawnOptional.value() > 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
|
||||
return;
|
||||
}
|
||||
uint32_t numberToSpawn = numberToSpawnOptional.value();
|
||||
|
||||
// Must spawn within a radius of at least 0.0f
|
||||
if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) {
|
||||
const auto radiusToSpawnWithinOptional = GeneralUtils::TryParse<float>(args[2]);
|
||||
if (!radiusToSpawnWithinOptional && radiusToSpawnWithinOptional.value() < 0.0f) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
|
||||
return;
|
||||
}
|
||||
const float radiusToSpawnWithin = radiusToSpawnWithinOptional.value();
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = lot;
|
||||
info.lot = lot.value();
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
@@ -1281,12 +1280,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
int32_t uscore;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], uscore)) {
|
||||
const auto uscoreOptional = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
if (!uscoreOptional) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
|
||||
return;
|
||||
}
|
||||
const int32_t uscore = uscoreOptional.value();
|
||||
|
||||
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) character->SetUScore(character->GetUScore() + uscore);
|
||||
@@ -1294,9 +1293,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
eLootSourceType lootType = eLootSourceType::MODERATION;
|
||||
|
||||
int32_t type;
|
||||
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
|
||||
lootType = static_cast<eLootSourceType>(type);
|
||||
if (args.size() >= 2) {
|
||||
const auto type = GeneralUtils::TryParse<eLootSourceType>(args[1]);
|
||||
lootType = type.value_or(lootType);
|
||||
}
|
||||
|
||||
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
|
||||
@@ -1322,14 +1321,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
entity = requestedPlayer->GetOwner();
|
||||
}
|
||||
uint32_t requestedLevel;
|
||||
const auto requestedLevelOptional = GeneralUtils::TryParse<uint32_t>(args[0]);
|
||||
uint32_t oldLevel;
|
||||
// first check the level is valid
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], requestedLevel)) {
|
||||
// first check the level is valid
|
||||
if (!requestedLevelOptional) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
|
||||
return;
|
||||
}
|
||||
uint32_t requestedLevel = requestedLevelOptional.value();
|
||||
// query to set our uscore to the correct value for this level
|
||||
|
||||
auto characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
@@ -1402,27 +1402,27 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
|
||||
int64_t money;
|
||||
const auto money = GeneralUtils::TryParse<int64_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], money)) {
|
||||
if (!money) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* ch = entity->GetCharacter();
|
||||
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
|
||||
ch->SetCoins(ch->GetCoins() + money.value(), eLootSourceType::MODERATION);
|
||||
}
|
||||
|
||||
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
int32_t money;
|
||||
const auto money = GeneralUtils::TryParse<int64_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], money)) {
|
||||
if (!money) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* ch = entity->GetCharacter();
|
||||
ch->SetCoins(money, eLootSourceType::MODERATION);
|
||||
ch->SetCoins(money.value(), eLootSourceType::MODERATION);
|
||||
}
|
||||
|
||||
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
||||
@@ -1435,17 +1435,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
int32_t state = false;
|
||||
const auto state = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], state)) {
|
||||
if (!state) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetIsGMImmune(state);
|
||||
}
|
||||
|
||||
if (destroyableComponent) destroyableComponent->SetIsGMImmune(state.value());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1453,53 +1450,47 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "attackimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
int32_t state = false;
|
||||
const auto state = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], state)) {
|
||||
if (!state) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetIsImmune(state);
|
||||
}
|
||||
|
||||
if (destroyableComponent) destroyableComponent->SetIsImmune(state.value());
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
||||
int32_t id = 0;
|
||||
int32_t duration = 0;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], id)) {
|
||||
const auto id = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
if (!id) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GeneralUtils::TryParse(args[1], duration)) {
|
||||
const auto duration = GeneralUtils::TryParse<int32_t>(args[1]);
|
||||
if (!duration) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (buffComponent != nullptr) {
|
||||
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
|
||||
}
|
||||
|
||||
if (buffComponent) buffComponent->ApplyBuff(id.value(), duration.value(), entity->GetObjectID());
|
||||
return;
|
||||
}
|
||||
|
||||
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
|
||||
uint32_t reqZone;
|
||||
LWOCLONEID cloneId = 0;
|
||||
bool force = false;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], reqZone)) {
|
||||
const auto reqZoneOptional = GeneralUtils::TryParse<LWOMAPID>(args[0]);
|
||||
if (!reqZoneOptional) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
||||
return;
|
||||
}
|
||||
const LWOMAPID reqZone = reqZoneOptional.value();
|
||||
|
||||
if (args.size() > 1) {
|
||||
auto index = 1;
|
||||
@@ -1510,9 +1501,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
force = true;
|
||||
}
|
||||
|
||||
if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
|
||||
return;
|
||||
if (args.size() > index) {
|
||||
const auto cloneIdOptional = GeneralUtils::TryParse<LWOCLONEID>(args[index]);
|
||||
if (!cloneIdOptional) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
|
||||
return;
|
||||
}
|
||||
cloneId = cloneIdOptional.value();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1550,23 +1545,21 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
||||
uint32_t zone;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], zone)) {
|
||||
const auto zone = GeneralUtils::TryParse<uint32_t>(args[0]);
|
||||
if (!zone) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t clone;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[1], clone)) {
|
||||
const auto clone = GeneralUtils::TryParse<uint32_t>(args[1]);
|
||||
if (!clone) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& password = args[2];
|
||||
|
||||
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
|
||||
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone.value(), clone.value(), password);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
|
||||
|
||||
@@ -1593,14 +1586,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (args.size() >= 1) {
|
||||
float time;
|
||||
const auto time = GeneralUtils::TryParse<float>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], time)) {
|
||||
if (!time) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
||||
return;
|
||||
} else {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
entity->AddCallbackTimer(time, [vehicle]() {
|
||||
entity->AddCallbackTimer(time.value(), [vehicle]() {
|
||||
if (!vehicle) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
});
|
||||
@@ -1676,20 +1669,19 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
||||
LOT baseItem;
|
||||
LOT reforgedItem;
|
||||
const auto baseItem = GeneralUtils::TryParse<LOT>(args[0]);
|
||||
if (!baseItem) return;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], baseItem)) return;
|
||||
if (!GeneralUtils::TryParse(args[1], reforgedItem)) return;
|
||||
const auto reforgedItem = GeneralUtils::TryParse<LOT>(args[1]);
|
||||
if (!reforgedItem) return;
|
||||
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
|
||||
if (inventoryComponent == nullptr) return;
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
std::vector<LDFBaseData*> data{};
|
||||
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
|
||||
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value()));
|
||||
|
||||
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
||||
inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
||||
}
|
||||
|
||||
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
|
||||
@@ -1743,8 +1735,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
VanityUtilities::SpawnVanity();
|
||||
dpWorld::Reload();
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (auto entity : entities) {
|
||||
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
||||
for (const auto* const entity : entities) {
|
||||
auto* const scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
||||
if (!scriptedActivityComponent) continue;
|
||||
|
||||
scriptedActivityComponent->ReloadConfig();
|
||||
@@ -1755,19 +1747,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
|
||||
uint32_t lootMatrixIndex = 0;
|
||||
uint32_t targetLot = 0;
|
||||
uint32_t loops = 1;
|
||||
const auto lootMatrixIndex = GeneralUtils::TryParse<uint32_t>(args[0]);
|
||||
if (!lootMatrixIndex) return;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return;
|
||||
if (!GeneralUtils::TryParse(args[1], targetLot)) return;
|
||||
if (!GeneralUtils::TryParse(args[2], loops)) return;
|
||||
const auto targetLot = GeneralUtils::TryParse<uint32_t>(args[1]);
|
||||
if (!targetLot) return;
|
||||
|
||||
const auto loops = GeneralUtils::TryParse<uint32_t>(args[2]);
|
||||
if (!loops) return;
|
||||
|
||||
uint64_t totalRuns = 0;
|
||||
|
||||
for (uint32_t i = 0; i < loops; i++) {
|
||||
while (true) {
|
||||
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex);
|
||||
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex.value());
|
||||
totalRuns += 1;
|
||||
bool doBreak = false;
|
||||
for (const auto& kv : lootRoll) {
|
||||
@@ -1780,26 +1773,30 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
std::u16string message = u"Ran loot drops looking for "
|
||||
+ GeneralUtils::to_u16string(targetLot)
|
||||
+ GeneralUtils::to_u16string(targetLot.value())
|
||||
+ u", "
|
||||
+ GeneralUtils::to_u16string(loops)
|
||||
+ GeneralUtils::to_u16string(loops.value())
|
||||
+ u" times. It ran "
|
||||
+ GeneralUtils::to_u16string(totalRuns)
|
||||
+ u" times. Averaging out at "
|
||||
+ GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops);
|
||||
+ GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops.value());
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, message);
|
||||
}
|
||||
|
||||
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
eInventoryType inventoryType = eInventoryType::INVALID;
|
||||
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
|
||||
|
||||
const auto inventoryTypeOptional = GeneralUtils::TryParse<eInventoryType>(args[0]);
|
||||
if (!inventoryTypeOptional) {
|
||||
// In this case, we treat the input as a string and try to find it in the reflection list
|
||||
std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper);
|
||||
LOG("looking for inventory %s", args[0].c_str());
|
||||
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
||||
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
|
||||
}
|
||||
} else {
|
||||
inventoryType = inventoryTypeOptional.value();
|
||||
}
|
||||
|
||||
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
|
||||
@@ -1821,32 +1818,32 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "castskill" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
if (skillComponent) {
|
||||
uint32_t skillId;
|
||||
const auto skillId = GeneralUtils::TryParse<uint32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], skillId)) {
|
||||
if (!skillId) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
|
||||
return;
|
||||
} else {
|
||||
skillComponent->CastSkill(skillId, entity->GetObjectID(), entity->GetObjectID());
|
||||
skillComponent->CastSkill(skillId.value(), entity->GetObjectID(), entity->GetObjectID());
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "setskillslot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
||||
uint32_t skillId;
|
||||
int slot;
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
auto* const inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent) {
|
||||
if (!GeneralUtils::TryParse(args[0], slot)) {
|
||||
const auto slot = GeneralUtils::TryParse<BehaviorSlot>(args[0]);
|
||||
if (!slot) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
|
||||
return;
|
||||
} else {
|
||||
if (!GeneralUtils::TryParse(args[1], skillId)) {
|
||||
const auto skillId = GeneralUtils::TryParse<uint32_t>(args[1]);
|
||||
if (!skillId) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
|
||||
return;
|
||||
} else {
|
||||
if (inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
||||
if (inventoryComponent->SetSkill(slot.value(), skillId.value())) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
||||
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
|
||||
}
|
||||
}
|
||||
@@ -1856,13 +1853,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "setfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent) {
|
||||
int32_t faction;
|
||||
const auto faction = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], faction)) {
|
||||
if (!faction) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
||||
return;
|
||||
} else {
|
||||
destroyableComponent->SetFaction(faction);
|
||||
destroyableComponent->SetFaction(faction.value());
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
|
||||
}
|
||||
}
|
||||
@@ -1871,13 +1868,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "addfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent) {
|
||||
int32_t faction;
|
||||
const auto faction = GeneralUtils::TryParse<int32_t>(args[0]);
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], faction)) {
|
||||
if (!faction) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
||||
return;
|
||||
} else {
|
||||
destroyableComponent->AddFaction(faction);
|
||||
destroyableComponent->AddFaction(faction.value());
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
|
||||
}
|
||||
}
|
||||
@@ -1908,13 +1905,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
Entity* closest = nullptr;
|
||||
|
||||
eReplicaComponentType component;
|
||||
|
||||
std::u16string ldf;
|
||||
|
||||
bool isLDF = false;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], component)) {
|
||||
auto component = GeneralUtils::TryParse<eReplicaComponentType>(args[0]);
|
||||
if (!component) {
|
||||
component = eReplicaComponentType::INVALID;
|
||||
|
||||
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
|
||||
@@ -1926,7 +1922,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto closestDistance = 0.0f;
|
||||
|
||||
const auto candidates = Game::entityManager->GetEntitiesByComponent(component);
|
||||
const auto candidates = Game::entityManager->GetEntitiesByComponent(component.value());
|
||||
|
||||
for (auto* candidate : candidates) {
|
||||
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
|
||||
@@ -1937,7 +1933,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
continue;
|
||||
}
|
||||
|
||||
if (closest == nullptr) {
|
||||
if (!closest) {
|
||||
closest = candidate;
|
||||
|
||||
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
||||
@@ -1954,9 +1950,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (closest == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!closest) return;
|
||||
|
||||
Game::entityManager->SerializeEntity(closest);
|
||||
|
||||
@@ -1982,20 +1976,18 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (args.size() >= 2) {
|
||||
if (args[1] == "-m" && args.size() >= 3) {
|
||||
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
|
||||
auto* const movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
|
||||
|
||||
int32_t value = 0;
|
||||
const auto mValue = GeneralUtils::TryParse<int32_t>(args[2]);
|
||||
|
||||
if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) {
|
||||
return;
|
||||
}
|
||||
if (!movingPlatformComponent || !mValue) return;
|
||||
|
||||
movingPlatformComponent->SetSerialized(true);
|
||||
|
||||
if (value == -1) {
|
||||
if (mValue == -1) {
|
||||
movingPlatformComponent->StopPathing();
|
||||
} else {
|
||||
movingPlatformComponent->GotoWaypoint(value);
|
||||
movingPlatformComponent->GotoWaypoint(mValue.value());
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(closest);
|
||||
@@ -2036,13 +2028,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (args.size() >= 3) {
|
||||
int32_t faction;
|
||||
if (!GeneralUtils::TryParse(args[2], faction)) {
|
||||
return;
|
||||
}
|
||||
const auto faction = GeneralUtils::TryParse<int32_t>(args[2]);
|
||||
if (!faction) return;
|
||||
|
||||
destuctable->SetFaction(-1);
|
||||
destuctable->AddFaction(faction, true);
|
||||
destuctable->AddFaction(faction.value(), true);
|
||||
}
|
||||
} else if (args[1] == "-cf") {
|
||||
auto* destuctable = entity->GetComponent<DestroyableComponent>();
|
||||
|
Reference in New Issue
Block a user