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refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
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@@ -82,11 +82,11 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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uint32_t maxClients = 999;
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uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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std::string ourIP = "localhost";
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GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
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GeneralUtils::TryParse(Game::config->GetValue("auth_server_port"), ourPort);
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const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
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//LU client is hardcoded to use this for auth port, so I'm making it the default.
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const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("auth_server_port")).value_or(1001);
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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