mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
chore: Consolidate logger setup and add better handling of packets (#1389)
* Logger to Server class Dont handle master packets from our clients * move to namespace Revert "remove extra headers" This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8. remove extra headers no changes otherwise. * Merge branch 'main' into server_consolidation_of_work * Update WorldServer.cpp * fix submodule version --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
parent
0dc6763a3c
commit
0c104e819d
@ -314,6 +314,7 @@ add_subdirectory(dGame)
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add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum")
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@ -25,6 +25,9 @@
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#include "eAuthMessageType.h"
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#include "Game.h"
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#include "Server.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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@ -33,7 +36,6 @@ namespace Game {
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std::mt19937 randomEngine;
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}
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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@ -46,14 +48,11 @@ int main(int argc, char** argv) {
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig("authconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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//Create all the objects we need to run our service:
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Server::SetupLogger("AuthServer");
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if (!Game::logger) return EXIT_FAILURE;
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LOG("Starting Auth server...");
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LOG("Version: %s", PROJECT_VERSION);
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@ -162,18 +161,6 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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Logger* SetupLogger() {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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if (packet->length < 4) return;
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@ -1,3 +1,7 @@
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add_executable(AuthServer "AuthServer.cpp")
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target_link_libraries(AuthServer ${COMMON_LIBRARIES})
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target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
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target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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@ -6,7 +6,9 @@ set(DCHATSERVER_SOURCES
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add_executable(ChatServer "ChatServer.cpp")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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@ -22,6 +22,7 @@
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#include "ChatIgnoreList.h"
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#include "Game.h"
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#include "Server.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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@ -38,7 +39,6 @@ namespace Game {
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PlayerContainer playerContainer;
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}
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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@ -51,14 +51,13 @@ int main(int argc, char** argv) {
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("chatconfig.ini");
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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Server::SetupLogger("ChatServer");
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig("chatconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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LOG("Starting Chat server...");
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LOG("Version: %s", PROJECT_VERSION);
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@ -182,18 +181,6 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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Logger* SetupLogger() {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("A server has disconnected, erasing their connected players from the list.");
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@ -9,7 +9,8 @@ add_executable(MasterServer "MasterServer.cpp")
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add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
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target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer)
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target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer dServer)
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target_include_directories(dMasterServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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if(WIN32)
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add_dependencies(MasterServer WorldServer AuthServer ChatServer)
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@ -40,6 +40,7 @@
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#include "FdbToSqlite.h"
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#include "BitStreamUtils.h"
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#include "Start.h"
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#include "Server.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -55,7 +56,6 @@ namespace Game {
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bool shutdownSequenceStarted = false;
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int ShutdownSequence(int32_t signal = -1);
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int32_t FinalizeShutdown(int32_t signal = -1);
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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std::map<uint32_t, std::string> activeSessions;
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SystemAddress authServerMasterPeerSysAddr;
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@ -77,8 +77,10 @@ int main(int argc, char** argv) {
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("masterconfig.ini");
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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Server::SetupLogger("MasterServer");
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if (!Game::logger) return EXIT_FAILURE;
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if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
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@ -87,9 +89,6 @@ int main(int argc, char** argv) {
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if (!dConfig::Exists("sharedconfig.ini")) LOG("Could not find sharedconfig.ini, using default settings");
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if (!dConfig::Exists("worldconfig.ini")) LOG("Could not find worldconfig.ini, using default settings");
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Game::config = new dConfig("masterconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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uint32_t clientNetVersion = 171022;
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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@ -395,19 +394,6 @@ int main(int argc, char** argv) {
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return ShutdownSequence(EXIT_SUCCESS);
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}
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Logger* SetupLogger() {
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std::string logPath =
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(BinaryPathFinder::GetBinaryDir() / ("logs/MasterServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
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LOG("A server has disconnected");
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6
dServer/CMakeLists.txt
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6
dServer/CMakeLists.txt
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set(DSERVER_SOURCES
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"Server.cpp")
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add_library(dServer STATIC ${DSERVER_SOURCES})
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target_include_directories(dServer PUBLIC ".")
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dServer/Server.cpp
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29
dServer/Server.cpp
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#include "Server.h"
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#include "BinaryPathFinder.h"
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#include "Game.h"
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#include "Logger.h"
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#include "dConfig.h"
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void Server::SetupLogger(const std::string_view serviceName) {
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if (Game::logger) {
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LOG("A logger has already been setup, skipping.");
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return;
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}
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const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
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if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
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std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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Game::logger = new Logger(logPath, logToConsole, logDebugStatements);
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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}
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dServer/Server.h
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10
dServer/Server.h
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#ifndef __SERVER__H__
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#define __SERVER__H__
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#include <string_view>
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namespace Server {
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void SetupLogger(const std::string_view serviceName);
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};
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#endif //!__SERVER__H__
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
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target_include_directories(WorldServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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#include "CheatDetection.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#include "Server.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -102,8 +103,8 @@ void WorldShutdownProcess(uint32_t zoneId);
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void FinalizeShutdown();
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void SendShutdownMessageToMaster();
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Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
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void HandlePacketChat(Packet* packet);
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void HandleMasterPacket(Packet* packet);
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void HandlePacket(Packet* packet);
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struct tempSessionInfo {
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@ -143,14 +144,11 @@ int main(int argc, char** argv) {
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if (argument == "-port") ourPort = atoi(argv[i + 1]);
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}
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger(zoneID, instanceID);
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig("worldconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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//Create all the objects we need to run our service:
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Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
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if (!Game::logger) return EXIT_FAILURE;
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LOG("Starting World server...");
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LOG("Version: %s", Game::projectVersion.c_str());
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@ -412,7 +410,7 @@ int main(int argc, char** argv) {
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//Check for packets here:
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packet = Game::server->ReceiveFromMaster();
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if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
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HandlePacket(packet);
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HandleMasterPacket(packet);
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Game::server->DeallocateMasterPacket(packet);
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}
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@ -529,18 +527,6 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacketChat(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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@ -672,6 +658,138 @@ void HandlePacketChat(Packet* packet) {
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}
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}
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void HandleMasterPacket(Packet* packet) {
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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uint32_t objectID = PacketUtils::ReadU32(16, packet);
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ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
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break;
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}
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case eMasterMessageType::SESSION_KEY_RESPONSE: {
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//Read our session key and to which user it belongs:
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = 0;
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std::string username;
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inStream.Read(sessionKey);
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username = PacketUtils::ReadString(12, packet, false);
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//Find them:
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auto it = m_PendingUsers.find(username);
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if (it == m_PendingUsers.end()) return;
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//Convert our key:
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std::string userHash = std::to_string(sessionKey);
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userHash = md5(userHash);
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//Verify it:
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if (userHash != it->second.hash) {
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LOG("SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
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Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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} else {
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LOG("User %s authenticated with correct key.", username.c_str());
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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//Create our user and send them in:
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UserManager::Instance()->CreateUser(it->second.sysAddr, username, userHash);
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auto zone = Game::zoneManager->GetZone();
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if (zone) {
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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if (zone->GetZoneID().GetMapID() == 1100) {
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auto pos = zone->GetSpawnPos();
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x = pos.x;
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y = pos.y;
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z = pos.z;
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}
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WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum());
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}
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if (Game::server->GetZoneID() == 0) {
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//Since doing this reroute breaks the client's request, we have to call this manually.
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UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
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}
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m_PendingUsers.erase(username);
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//Notify master:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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}
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break;
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}
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case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
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const uint64_t requestID = PacketUtils::ReadU64(8, packet);
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LOG("Got affirmation request of transfer %llu", requestID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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Game::server->SendToMaster(&bitStream);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::lastSignal = -1;
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LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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|
||||
case eMasterMessageType::NEW_SESSION_ALERT: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = inStream.Read(sessionKey);
|
||||
|
||||
std::string username;
|
||||
|
||||
uint32_t len;
|
||||
inStream.Read(len);
|
||||
|
||||
for (uint32_t i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
username += character;
|
||||
}
|
||||
|
||||
//Find them:
|
||||
User* user = UserManager::Instance()->GetUser(username.c_str());
|
||||
if (!user) {
|
||||
LOG("Got new session alert for user %s, but they're not logged in.", username.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
//Check the key:
|
||||
if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
|
||||
LOG("Got new session alert for user %s, but the session key is invalid.", username.c_str());
|
||||
Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Unknown packet ID from master %i", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -730,145 +848,6 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadU64(8, packet);
|
||||
uint32_t objectID = PacketUtils::ReadU32(16, packet);
|
||||
ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadU64(8, packet);
|
||||
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SESSION_KEY_RESPONSE: {
|
||||
//Read our session key and to which user it belongs:
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = 0;
|
||||
std::string username;
|
||||
|
||||
inStream.Read(sessionKey);
|
||||
username = PacketUtils::ReadString(12, packet, false);
|
||||
|
||||
//Find them:
|
||||
auto it = m_PendingUsers.find(username);
|
||||
if (it == m_PendingUsers.end()) return;
|
||||
|
||||
//Convert our key:
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
userHash = md5(userHash);
|
||||
|
||||
//Verify it:
|
||||
if (userHash != it->second.hash) {
|
||||
LOG("SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
|
||||
Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
|
||||
return;
|
||||
} else {
|
||||
LOG("User %s authenticated with correct key.", username.c_str());
|
||||
|
||||
UserManager::Instance()->DeleteUser(packet->systemAddress);
|
||||
|
||||
//Create our user and send them in:
|
||||
UserManager::Instance()->CreateUser(it->second.sysAddr, username, userHash);
|
||||
|
||||
auto zone = Game::zoneManager->GetZone();
|
||||
if (zone) {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
|
||||
if (zone->GetZoneID().GetMapID() == 1100) {
|
||||
auto pos = zone->GetSpawnPos();
|
||||
x = pos.x;
|
||||
y = pos.y;
|
||||
z = pos.z;
|
||||
}
|
||||
|
||||
WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum());
|
||||
}
|
||||
|
||||
if (Game::server->GetZoneID() == 0) {
|
||||
//Since doing this reroute breaks the client's request, we have to call this manually.
|
||||
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
|
||||
}
|
||||
|
||||
m_PendingUsers.erase(username);
|
||||
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
|
||||
const uint64_t requestID = PacketUtils::ReadU64(8, packet);
|
||||
|
||||
LOG("Got affirmation request of transfer %llu", requestID);
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
|
||||
bitStream.Write(requestID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SHUTDOWN: {
|
||||
Game::lastSignal = -1;
|
||||
LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::NEW_SESSION_ALERT: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = inStream.Read(sessionKey);
|
||||
|
||||
std::string username;
|
||||
|
||||
uint32_t len;
|
||||
inStream.Read(len);
|
||||
|
||||
for (uint32_t i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
username += character;
|
||||
}
|
||||
|
||||
//Find them:
|
||||
User* user = UserManager::Instance()->GetUser(username.c_str());
|
||||
if (!user) {
|
||||
LOG("Got new session alert for user %s, but they're not logged in.", username.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
//Check the key:
|
||||
if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
|
||||
LOG("Got new session alert for user %s, but the session key is invalid.", username.c_str());
|
||||
Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG("Unknown packet ID from master %i", int(packet->data[3]));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
|
Loading…
Reference in New Issue
Block a user