chore: Consolidate logger setup and add better handling of packets (#1389)

* Logger to Server class

Dont handle master packets from our clients

* move to namespace

Revert "remove extra headers"

This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8.

remove extra headers

no changes otherwise.

* Merge branch 'main' into server_consolidation_of_work

* Update WorldServer.cpp

* fix submodule version

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz 2024-01-05 21:32:09 -08:00 committed by GitHub
parent 0dc6763a3c
commit 0c104e819d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 212 additions and 219 deletions

View File

@ -314,6 +314,7 @@ add_subdirectory(dGame)
add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum")

View File

@ -25,6 +25,9 @@
#include "eAuthMessageType.h"
#include "Game.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
@ -33,7 +36,6 @@ namespace Game {
std::mt19937 randomEngine;
}
Logger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
@ -46,14 +48,11 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("authconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
//Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);
@ -162,18 +161,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;

View File

@ -1,3 +1,7 @@
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@ -6,7 +6,9 @@ set(DCHATSERVER_SOURCES
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

View File

@ -22,6 +22,7 @@
#include "ChatIgnoreList.h"
#include "Game.h"
#include "Server.h"
//RakNet includes:
#include "RakNetDefines.h"
@ -38,7 +39,6 @@ namespace Game {
PlayerContainer playerContainer;
}
Logger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
@ -51,14 +51,13 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("chatconfig.ini");
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("chatconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Chat server...");
LOG("Version: %s", PROJECT_VERSION);
@ -182,18 +181,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");

View File

@ -9,7 +9,8 @@ add_executable(MasterServer "MasterServer.cpp")
add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer)
target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer dServer)
target_include_directories(dMasterServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
if(WIN32)
add_dependencies(MasterServer WorldServer AuthServer ChatServer)

View File

@ -40,6 +40,7 @@
#include "FdbToSqlite.h"
#include "BitStreamUtils.h"
#include "Start.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
@ -55,7 +56,6 @@ namespace Game {
bool shutdownSequenceStarted = false;
int ShutdownSequence(int32_t signal = -1);
int32_t FinalizeShutdown(int32_t signal = -1);
Logger* SetupLogger();
void HandlePacket(Packet* packet);
std::map<uint32_t, std::string> activeSessions;
SystemAddress authServerMasterPeerSysAddr;
@ -77,8 +77,10 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("masterconfig.ini");
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
Server::SetupLogger("MasterServer");
if (!Game::logger) return EXIT_FAILURE;
if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
@ -87,9 +89,6 @@ int main(int argc, char** argv) {
if (!dConfig::Exists("sharedconfig.ini")) LOG("Could not find sharedconfig.ini, using default settings");
if (!dConfig::Exists("worldconfig.ini")) LOG("Could not find worldconfig.ini, using default settings");
Game::config = new dConfig("masterconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
uint32_t clientNetVersion = 171022;
const auto clientNetVersionString = Game::config->GetValue("client_net_version");
@ -395,19 +394,6 @@ int main(int argc, char** argv) {
return ShutdownSequence(EXIT_SUCCESS);
}
Logger* SetupLogger() {
std::string logPath =
(BinaryPathFinder::GetBinaryDir() / ("logs/MasterServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
LOG("A server has disconnected");

6
dServer/CMakeLists.txt Normal file
View File

@ -0,0 +1,6 @@
set(DSERVER_SOURCES
"Server.cpp")
add_library(dServer STATIC ${DSERVER_SOURCES})
target_include_directories(dServer PUBLIC ".")

29
dServer/Server.cpp Normal file
View File

@ -0,0 +1,29 @@
#include "Server.h"
#include "BinaryPathFinder.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
void Server::SetupLogger(const std::string_view serviceName) {
if (Game::logger) {
LOG("A logger has already been setup, skipping.");
return;
}
const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
Game::logger = new Logger(logPath, logToConsole, logDebugStatements);
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
}

10
dServer/Server.h Normal file
View File

@ -0,0 +1,10 @@
#ifndef __SERVER__H__
#define __SERVER__H__
#include <string_view>
namespace Server {
void SetupLogger(const std::string_view serviceName);
};
#endif //!__SERVER__H__

View File

@ -7,5 +7,6 @@ add_executable(WorldServer "WorldServer.cpp")
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
target_include_directories(WorldServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)

View File

@ -77,6 +77,7 @@
#include "CheatDetection.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
@ -102,8 +103,8 @@ void WorldShutdownProcess(uint32_t zoneId);
void FinalizeShutdown();
void SendShutdownMessageToMaster();
Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
void HandlePacketChat(Packet* packet);
void HandleMasterPacket(Packet* packet);
void HandlePacket(Packet* packet);
struct tempSessionInfo {
@ -143,14 +144,11 @@ int main(int argc, char** argv) {
if (argument == "-port") ourPort = atoi(argv[i + 1]);
}
//Create all the objects we need to run our service:
Game::logger = SetupLogger(zoneID, instanceID);
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("worldconfig.ini");
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
//Create all the objects we need to run our service:
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting World server...");
LOG("Version: %s", Game::projectVersion.c_str());
@ -412,7 +410,7 @@ int main(int argc, char** argv) {
//Check for packets here:
packet = Game::server->ReceiveFromMaster();
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
HandlePacket(packet);
HandleMasterPacket(packet);
Game::server->DeallocateMasterPacket(packet);
}
@ -529,18 +527,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
@ -672,65 +658,9 @@ void HandlePacketChat(Packet* packet) {
}
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) return;
void HandleMasterPacket(Packet* packet) {
auto c = user->GetLastUsedChar();
if (!c) {
UserManager::Instance()->DeleteUser(packet->systemAddress);
return;
}
auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
if (!entity) {
entity = Player::GetPlayer(packet->systemAddress);
}
if (entity) {
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->Reset();
}
entity->GetCharacter()->SaveXMLToDatabase();
LOG("Deleting player %llu", entity->GetObjectID());
Game::entityManager->DestroyEntity(entity);
}
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
UserManager::Instance()->DeleteUser(packet->systemAddress);
if (PropertyManagementComponent::Instance() != nullptr) {
PropertyManagementComponent::Instance()->Save();
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
}
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
uint64_t requestID = PacketUtils::ReadU64(8, packet);
@ -739,12 +669,6 @@ void HandlePacket(Packet* packet) {
break;
}
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
uint64_t requestID = PacketUtils::ReadU64(8, packet);
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
case eMasterMessageType::SESSION_KEY_RESPONSE: {
//Read our session key and to which user it belongs:
RakNet::BitStream inStream(packet->data, packet->length, false);
@ -861,14 +785,69 @@ void HandlePacket(Packet* packet) {
}
break;
}
default:
LOG("Unknown packet ID from master %i", int(packet->data[3]));
}
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) return;
auto c = user->GetLastUsedChar();
if (!c) {
UserManager::Instance()->DeleteUser(packet->systemAddress);
return;
}
auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
if (!entity) {
entity = Player::GetPlayer(packet->systemAddress);
}
if (entity) {
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->Reset();
}
entity->GetCharacter()->SaveXMLToDatabase();
LOG("Deleting player %llu", entity->GetObjectID());
Game::entityManager->DestroyEntity(entity);
}
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
UserManager::Instance()->DeleteUser(packet->systemAddress);
if (PropertyManagementComponent::Instance() != nullptr) {
PropertyManagementComponent::Instance()->Save();
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
}
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
}
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
switch (static_cast<eWorldMessageType>(packet->data[3])) {