mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
chore: Consolidate logger setup and add better handling of packets (#1389)
* Logger to Server class Dont handle master packets from our clients * move to namespace Revert "remove extra headers" This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8. remove extra headers no changes otherwise. * Merge branch 'main' into server_consolidation_of_work * Update WorldServer.cpp * fix submodule version --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -7,5 +7,6 @@ add_executable(WorldServer "WorldServer.cpp")
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
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target_include_directories(WorldServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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@@ -77,6 +77,7 @@
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#include "CheatDetection.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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#include "Server.h"
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namespace Game {
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Logger* logger = nullptr;
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@@ -102,8 +103,8 @@ void WorldShutdownProcess(uint32_t zoneId);
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void FinalizeShutdown();
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void SendShutdownMessageToMaster();
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Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
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void HandlePacketChat(Packet* packet);
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void HandleMasterPacket(Packet* packet);
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void HandlePacket(Packet* packet);
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struct tempSessionInfo {
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@@ -143,14 +144,11 @@ int main(int argc, char** argv) {
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if (argument == "-port") ourPort = atoi(argv[i + 1]);
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}
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger(zoneID, instanceID);
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig("worldconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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//Create all the objects we need to run our service:
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Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
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if (!Game::logger) return EXIT_FAILURE;
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LOG("Starting World server...");
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LOG("Version: %s", Game::projectVersion.c_str());
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@@ -412,7 +410,7 @@ int main(int argc, char** argv) {
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//Check for packets here:
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packet = Game::server->ReceiveFromMaster();
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if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
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HandlePacket(packet);
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HandleMasterPacket(packet);
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Game::server->DeallocateMasterPacket(packet);
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}
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@@ -529,18 +527,6 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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Logger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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logToConsole = true;
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logDebugStatements = true;
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#endif
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacketChat(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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@@ -672,6 +658,138 @@ void HandlePacketChat(Packet* packet) {
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}
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}
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void HandleMasterPacket(Packet* packet) {
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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uint32_t objectID = PacketUtils::ReadU32(16, packet);
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ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
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break;
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}
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case eMasterMessageType::SESSION_KEY_RESPONSE: {
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//Read our session key and to which user it belongs:
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = 0;
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std::string username;
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inStream.Read(sessionKey);
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username = PacketUtils::ReadString(12, packet, false);
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//Find them:
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auto it = m_PendingUsers.find(username);
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if (it == m_PendingUsers.end()) return;
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//Convert our key:
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std::string userHash = std::to_string(sessionKey);
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userHash = md5(userHash);
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//Verify it:
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if (userHash != it->second.hash) {
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LOG("SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
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Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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} else {
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LOG("User %s authenticated with correct key.", username.c_str());
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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//Create our user and send them in:
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UserManager::Instance()->CreateUser(it->second.sysAddr, username, userHash);
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auto zone = Game::zoneManager->GetZone();
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if (zone) {
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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if (zone->GetZoneID().GetMapID() == 1100) {
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auto pos = zone->GetSpawnPos();
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x = pos.x;
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y = pos.y;
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z = pos.z;
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}
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WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum());
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}
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if (Game::server->GetZoneID() == 0) {
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//Since doing this reroute breaks the client's request, we have to call this manually.
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UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
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}
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m_PendingUsers.erase(username);
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//Notify master:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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}
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break;
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}
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case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
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const uint64_t requestID = PacketUtils::ReadU64(8, packet);
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LOG("Got affirmation request of transfer %llu", requestID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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Game::server->SendToMaster(&bitStream);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::lastSignal = -1;
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LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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case eMasterMessageType::NEW_SESSION_ALERT: {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = inStream.Read(sessionKey);
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std::string username;
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uint32_t len;
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inStream.Read(len);
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for (uint32_t i = 0; i < len; i++) {
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char character; inStream.Read<char>(character);
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username += character;
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}
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//Find them:
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User* user = UserManager::Instance()->GetUser(username.c_str());
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if (!user) {
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LOG("Got new session alert for user %s, but they're not logged in.", username.c_str());
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return;
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}
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//Check the key:
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if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
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LOG("Got new session alert for user %s, but the session key is invalid.", username.c_str());
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Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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}
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break;
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}
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default:
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LOG("Unknown packet ID from master %i", int(packet->data[3]));
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}
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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@@ -730,145 +848,6 @@ void HandlePacket(Packet* packet) {
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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uint32_t objectID = PacketUtils::ReadU32(16, packet);
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ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
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break;
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}
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SESSION_KEY_RESPONSE: {
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//Read our session key and to which user it belongs:
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = 0;
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std::string username;
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inStream.Read(sessionKey);
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username = PacketUtils::ReadString(12, packet, false);
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//Find them:
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auto it = m_PendingUsers.find(username);
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if (it == m_PendingUsers.end()) return;
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//Convert our key:
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std::string userHash = std::to_string(sessionKey);
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userHash = md5(userHash);
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//Verify it:
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if (userHash != it->second.hash) {
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LOG("SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
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Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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} else {
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LOG("User %s authenticated with correct key.", username.c_str());
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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//Create our user and send them in:
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UserManager::Instance()->CreateUser(it->second.sysAddr, username, userHash);
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auto zone = Game::zoneManager->GetZone();
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if (zone) {
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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if (zone->GetZoneID().GetMapID() == 1100) {
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auto pos = zone->GetSpawnPos();
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x = pos.x;
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y = pos.y;
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z = pos.z;
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}
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WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum());
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}
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if (Game::server->GetZoneID() == 0) {
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//Since doing this reroute breaks the client's request, we have to call this manually.
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UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
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}
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m_PendingUsers.erase(username);
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//Notify master:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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}
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break;
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}
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case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
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const uint64_t requestID = PacketUtils::ReadU64(8, packet);
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LOG("Got affirmation request of transfer %llu", requestID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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Game::server->SendToMaster(&bitStream);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::lastSignal = -1;
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LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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case eMasterMessageType::NEW_SESSION_ALERT: {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t sessionKey = inStream.Read(sessionKey);
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std::string username;
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uint32_t len;
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inStream.Read(len);
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for (uint32_t i = 0; i < len; i++) {
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char character; inStream.Read<char>(character);
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username += character;
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}
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//Find them:
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User* user = UserManager::Instance()->GetUser(username.c_str());
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if (!user) {
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LOG("Got new session alert for user %s, but they're not logged in.", username.c_str());
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return;
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}
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//Check the key:
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if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
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LOG("Got new session alert for user %s, but the session key is invalid.", username.c_str());
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Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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}
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break;
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}
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default:
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LOG("Unknown packet ID from master %i", int(packet->data[3]));
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}
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return;
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}
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
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switch (static_cast<eWorldMessageType>(packet->data[3])) {
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