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Added enum for rejection statuses
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@@ -40,5 +40,11 @@ namespace GameMessages
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char PrivacyOption = 0;
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float MaxBuildHeight = 128.0f;
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std::vector<NiPoint3> Paths = {};
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private:
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enum RejectionStatus : uint32_t {
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REJECTION_STATUS_APPROVED = 0,
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REJECTION_STATUS_PENDING = 1,
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REJECTION_STATUS_REJECTED = 2
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};
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};
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}
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