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updates
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commit
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@ -7,6 +7,7 @@
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#include "dLogger.h"
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#include "Database.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
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{
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@ -117,42 +118,40 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
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sql::ResultSet* propertyEntry;
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sql::PreparedStatement* propertyLookup;
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std::string orderBy = "";
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int32_t privacyType = 2;
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const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR;
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if (!moderating)
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{
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propertyLookup = Database::CreatePreppedStmt(
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"SELECT * FROM properties WHERE (name LIKE ? OR description LIKE ? OR "
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"((SELECT name FROM charinfo WHERE prop_clone_id = clone_id) LIKE ?)) AND "
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"(privacy_option = 2 AND mod_approved = true) OR (privacy_option >= 1 "
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"AND (owner_id IN (SELECT friend_id FROM friends WHERE player_id = ?) OR owner_id IN (SELECT player_id FROM "
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"friends WHERE friend_id = ?))) AND zone_id = ? LIMIT ? OFFSET ?;"
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);
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const std::string searchString = "%" + filterText + "%";
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Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
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propertyLookup->setString(1, searchString.c_str());
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propertyLookup->setString(2, searchString.c_str());
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propertyLookup->setString(3, searchString.c_str());
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propertyLookup->setInt64(4, entity->GetObjectID());
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propertyLookup->setInt64(5, entity->GetObjectID());
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propertyLookup->setUInt(6, launchpadComponent->GetTargetZone());
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propertyLookup->setInt(7, numResults);
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propertyLookup->setInt(8, startIndex);
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propertyEntry = propertyLookup->executeQuery();
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// We change how we sort this query based on what the requested order is.
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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orderBy = "ci.name";
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privacyType = 1;
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}
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else
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{
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propertyLookup = Database::CreatePreppedStmt(
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"SELECT * FROM properties WHERE privacy_option = 2 AND mod_approved = false AND zone_id = ?;"
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);
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propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
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propertyEntry = propertyLookup->executeQuery();
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else if (sortMethod == SORT_TYPE_RECENT) {
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orderBy = "p.last_updated";
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}
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else if (sortMethod == SORT_TYPE_REPUTATION) {
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orderBy = "p.reputation, p.last_updated";
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}
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else {
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orderBy = "p.last_updated";
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}
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propertyLookup = Database::CreatePreppedStmt("SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description OR p.name OR ci.name LIKE ?) AND p.mod_approved >= ? AND p.privacy_option = ? ORDER BY ? DESC LIMIT ? OFFSET ?;");
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const std::string searchString = "%" + filterText + "%";
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Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
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propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
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propertyLookup->setString(2, searchString.c_str());
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propertyLookup->setInt(3, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? 0 : 1);
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propertyLookup->setInt(4, privacyType);
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propertyLookup->setString(5, orderBy);
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propertyLookup->setInt(6, numResults);
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propertyLookup->setInt(7, startIndex);
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Game::logger->Log("PropertyEntranceComponent", "Querying target zone %i with search string %s and ordering by %s starting at index %i. Entity is %s.\n", launchpadComponent->GetTargetZone(), searchString.c_str(), orderBy.c_str(), startIndex, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
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propertyEntry = propertyLookup->executeQuery();
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while (propertyEntry->next())
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{
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@ -162,6 +161,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
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const auto name = propertyEntry->getString(5).asStdString();
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const auto description = propertyEntry->getString(6).asStdString();
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto reputation = propertyEntry->getInt(15);
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PropertySelectQueryProperty entry {};
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@ -182,11 +182,11 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
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}
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else
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{
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entry.IsOwner = owner == entity->GetObjectID();
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entry.IsOwner = owner == entity->GetCharacter()->GetID();
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entry.OwnerName = nameResult->getString(1).asStdString();
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}
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if (!moderating)
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if (modApproved)
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{
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entry.Name = name;
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entry.Description = description;
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@ -196,12 +196,32 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
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entry.Name = "[Awaiting approval] " + name;
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entry.Description = "[Awaiting approval] " + description;
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}
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// Convert owner char id to LWOOBJID
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LWOOBJID ownerObjId = owner;
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
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auto friendCheck = Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
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friendCheck->setInt64(1, entity->GetObjectID());
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friendCheck->setInt64(2, ownerObjId);
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friendCheck->setInt64(3, ownerObjId);
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friendCheck->setInt64(4, entity->GetObjectID());
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auto friendResult = friendCheck->executeQuery();
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// If we got a result than the two players are friends.
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if (friendResult->next()) {
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entry.IsFriend = true;
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}
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else {
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entry.IsFriend = false;
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}
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entry.IsFriend = privacyOption == static_cast<int32_t>(PropertyPrivacyOption::Friends);
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entry.Reputation = reputation;
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entry.CloneId = cloneId;
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entry.IsModeratorApproved = true;
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entry.AccessType = 3;
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entry.IsModeratorApproved = modApproved == true;
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entry.AccessType = privacyOption;
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entries.push_back(entry);
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@ -84,4 +84,11 @@ private:
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* The base map ID for this property (Avant Grove, etc).
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*/
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LWOMAPID m_MapID;
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enum ePropertySortType : int32_t {
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SORT_TYPE_FRIENDS = 0,
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SORT_TYPE_REPUTATION = 1,
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SORT_TYPE_RECENT = 3,
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SORT_TYPE_FEATURED = 5
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};
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};
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