This commit is contained in:
EmosewaMC 2022-03-27 20:04:45 -07:00
parent 66b7c6522e
commit 0a7fd6f79a
2 changed files with 65 additions and 38 deletions

View File

@ -7,6 +7,7 @@
#include "dLogger.h" #include "dLogger.h"
#include "Database.h" #include "Database.h"
#include "PropertyManagementComponent.h" #include "PropertyManagementComponent.h"
#include "UserManager.h"
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
{ {
@ -117,42 +118,40 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
sql::ResultSet* propertyEntry; sql::ResultSet* propertyEntry;
sql::PreparedStatement* propertyLookup; sql::PreparedStatement* propertyLookup;
std::string orderBy = "";
int32_t privacyType = 2;
const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR; const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR;
if (!moderating) // We change how we sort this query based on what the requested order is.
{ if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
propertyLookup = Database::CreatePreppedStmt( orderBy = "ci.name";
"SELECT * FROM properties WHERE (name LIKE ? OR description LIKE ? OR " privacyType = 1;
"((SELECT name FROM charinfo WHERE prop_clone_id = clone_id) LIKE ?)) AND "
"(privacy_option = 2 AND mod_approved = true) OR (privacy_option >= 1 "
"AND (owner_id IN (SELECT friend_id FROM friends WHERE player_id = ?) OR owner_id IN (SELECT player_id FROM "
"friends WHERE friend_id = ?))) AND zone_id = ? LIMIT ? OFFSET ?;"
);
const std::string searchString = "%" + filterText + "%";
Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
propertyLookup->setString(1, searchString.c_str());
propertyLookup->setString(2, searchString.c_str());
propertyLookup->setString(3, searchString.c_str());
propertyLookup->setInt64(4, entity->GetObjectID());
propertyLookup->setInt64(5, entity->GetObjectID());
propertyLookup->setUInt(6, launchpadComponent->GetTargetZone());
propertyLookup->setInt(7, numResults);
propertyLookup->setInt(8, startIndex);
propertyEntry = propertyLookup->executeQuery();
} }
else else if (sortMethod == SORT_TYPE_RECENT) {
{ orderBy = "p.last_updated";
propertyLookup = Database::CreatePreppedStmt(
"SELECT * FROM properties WHERE privacy_option = 2 AND mod_approved = false AND zone_id = ?;"
);
propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
propertyEntry = propertyLookup->executeQuery();
} }
else if (sortMethod == SORT_TYPE_REPUTATION) {
orderBy = "p.reputation, p.last_updated";
}
else {
orderBy = "p.last_updated";
}
propertyLookup = Database::CreatePreppedStmt("SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description OR p.name OR ci.name LIKE ?) AND p.mod_approved >= ? AND p.privacy_option = ? ORDER BY ? DESC LIMIT ? OFFSET ?;");
const std::string searchString = "%" + filterText + "%";
Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
propertyLookup->setString(2, searchString.c_str());
propertyLookup->setInt(3, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? 0 : 1);
propertyLookup->setInt(4, privacyType);
propertyLookup->setString(5, orderBy);
propertyLookup->setInt(6, numResults);
propertyLookup->setInt(7, startIndex);
Game::logger->Log("PropertyEntranceComponent", "Querying target zone %i with search string %s and ordering by %s starting at index %i. Entity is %s.\n", launchpadComponent->GetTargetZone(), searchString.c_str(), orderBy.c_str(), startIndex, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
propertyEntry = propertyLookup->executeQuery();
while (propertyEntry->next()) while (propertyEntry->next())
{ {
@ -162,6 +161,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
const auto name = propertyEntry->getString(5).asStdString(); const auto name = propertyEntry->getString(5).asStdString();
const auto description = propertyEntry->getString(6).asStdString(); const auto description = propertyEntry->getString(6).asStdString();
const auto privacyOption = propertyEntry->getInt(9); const auto privacyOption = propertyEntry->getInt(9);
const auto modApproved = propertyEntry->getBoolean(10);
const auto reputation = propertyEntry->getInt(15); const auto reputation = propertyEntry->getInt(15);
PropertySelectQueryProperty entry {}; PropertySelectQueryProperty entry {};
@ -182,11 +182,11 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
} }
else else
{ {
entry.IsOwner = owner == entity->GetObjectID(); entry.IsOwner = owner == entity->GetCharacter()->GetID();
entry.OwnerName = nameResult->getString(1).asStdString(); entry.OwnerName = nameResult->getString(1).asStdString();
} }
if (!moderating) if (modApproved)
{ {
entry.Name = name; entry.Name = name;
entry.Description = description; entry.Description = description;
@ -196,12 +196,32 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
entry.Name = "[Awaiting approval] " + name; entry.Name = "[Awaiting approval] " + name;
entry.Description = "[Awaiting approval] " + description; entry.Description = "[Awaiting approval] " + description;
} }
// Convert owner char id to LWOOBJID
entry.IsFriend = privacyOption == static_cast<int32_t>(PropertyPrivacyOption::Friends); LWOOBJID ownerObjId = owner;
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
auto friendCheck = Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
friendCheck->setInt64(1, entity->GetObjectID());
friendCheck->setInt64(2, ownerObjId);
friendCheck->setInt64(3, ownerObjId);
friendCheck->setInt64(4, entity->GetObjectID());
auto friendResult = friendCheck->executeQuery();
// If we got a result than the two players are friends.
if (friendResult->next()) {
entry.IsFriend = true;
}
else {
entry.IsFriend = false;
}
entry.Reputation = reputation; entry.Reputation = reputation;
entry.CloneId = cloneId; entry.CloneId = cloneId;
entry.IsModeratorApproved = true; entry.IsModeratorApproved = modApproved == true;
entry.AccessType = 3; entry.AccessType = privacyOption;
entries.push_back(entry); entries.push_back(entry);

View File

@ -84,4 +84,11 @@ private:
* The base map ID for this property (Avant Grove, etc). * The base map ID for this property (Avant Grove, etc).
*/ */
LWOMAPID m_MapID; LWOMAPID m_MapID;
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
}; };