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refactor(dashboard): reduce the CDClient browser to a raw table viewer
Drops the analysis views (objects, loot odds, missions, skills, behavior trees, activities, zones), the name search and the 3D preview, with their API routes and CDClientRules.h. What stays: the table list, paging, sort, any-column search, column filters, and linked values that open the target table filtered to that ID. Old links such as /cdclient#/object/<LOT> (UGC page, world view) now open the Objects table filtered to that LOT. Check in the dashboard: CDClient Browser lists every table; open one, sort by a column, add a filter, search, page; click a LOT or loot matrix value; /cdclient#/object/1727 opens Objects id = 1727. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#pragma once
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/**
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* The CDClient browser (developer tool): search and read the game's CDClient database. Any table can be paged and
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* filtered by its columns, and objects, loot matrices and tables, missions, skills, behaviors and activities have
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* their own views that follow the links between tables (see CDClientSchema.h). Read-only; the browser never sends SQL.
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* The CDClient browser (developer tool): a raw viewer for the game's CDClient database. Any table can be paged, sorted,
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* searched and filtered by its columns; columns that point at other tables (see CDClientSchema.h) link to the rows they
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* point at. Read-only; the browser never sends SQL.
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*/
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void RegisterCDClientBrowserRoutes();
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