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refactor(dashboard): reduce the CDClient browser to a raw table viewer
Drops the analysis views (objects, loot odds, missions, skills, behavior trees, activities, zones), the name search and the 3D preview, with their API routes and CDClientRules.h. What stays: the table list, paging, sort, any-column search, column filters, and linked values that open the target table filtered to that ID. Old links such as /cdclient#/object/<LOT> (UGC page, world view) now open the Objects table filtered to that LOT. Check in the dashboard: CDClient Browser lists every table; open one, sort by a column, add a filter, search, page; click a LOT or loot matrix value; /cdclient#/object/1727 opens Objects id = 1727. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -109,7 +109,7 @@ namespace {
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{ "permissions_manage", "Server", "Permissions", "Change what each GM level may do (always GM 9)", 9, true },
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{ "dev_message_inspector", "Developer tools", "Game message inspector", "Capture the game messages an online player sends and receives, live (every capture is audited)", 8 },
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{ "dev_cdclient", "Developer tools", "CDClient browser", "Browse the game's CDClient data: objects and their components, loot, missions, skills, behaviors and activities", 8 },
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{ "dev_cdclient", "Developer tools", "CDClient browser", "Read the game's CDClient tables as they are: page, sort, search and filter any table", 8 },
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};
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const std::map<std::string, const Permissions::Permission*>& Index() {
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