mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Address news feed showing up on every world transfer (#855)
Addresses the news feed showing up on every world transfer
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@@ -264,14 +264,17 @@ void Character::DoQuickXMLDataParse() {
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if (flags) {
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auto* currentChild = flags->FirstChildElement();
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while (currentChild) {
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uint32_t index = 0;
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uint64_t value = 0;
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const auto* temp = currentChild->Attribute("v");
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const auto* id = currentChild->Attribute("id");
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if (temp && id) {
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uint32_t index = 0;
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uint64_t value = 0;
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index = std::stoul(currentChild->Attribute("id"));
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value = std::stoull(temp);
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index = std::stoul(id);
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value = std::stoull(temp);
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m_PlayerFlags.insert(std::make_pair(index, value));
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m_PlayerFlags.insert(std::make_pair(index, value));
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}
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currentChild = currentChild->NextSiblingElement();
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}
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}
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@@ -351,6 +354,13 @@ void Character::SaveXMLToDatabase() {
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flags->LinkEndChild(f);
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}
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// Prevents the news feed from showing up on world transfers
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if (GetPlayerFlag(ePlayerFlags::IS_NEWS_SCREEN_VISIBLE)) {
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auto* s = m_Doc->NewElement("s");
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s->SetAttribute("si", ePlayerFlags::IS_NEWS_SCREEN_VISIBLE);
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flags->LinkEndChild(s);
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}
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SaveXmlRespawnCheckpoints();
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//Call upon the entity to update our xmlDoc:
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@@ -361,6 +371,31 @@ void Character::SaveXMLToDatabase() {
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m_OurEntity->UpdateXMLDoc(m_Doc);
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WriteToDatabase();
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//For metrics, log the time it took to save:
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auto end = std::chrono::system_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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Game::logger->Log("Character", "Saved character to Database in: %fs", elapsed.count());
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}
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void Character::SetIsNewLogin() {
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// If we dont have a flag element, then we cannot have a s element as a child of flag.
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auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
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if (!flags) return;
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auto* currentChild = flags->FirstChildElement();
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while (currentChild) {
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if (currentChild->Attribute("si")) {
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flags->DeleteChild(currentChild);
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Game::logger->Log("Character", "Removed isLoggedIn flag from character %i, saving character to database", GetID());
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WriteToDatabase();
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}
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currentChild = currentChild->NextSiblingElement();
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}
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}
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void Character::WriteToDatabase() {
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//Dump our xml into m_XMLData:
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auto* printer = new tinyxml2::XMLPrinter(0, true, 0);
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m_Doc->Print(printer);
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@@ -372,12 +407,6 @@ void Character::SaveXMLToDatabase() {
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stmt->setUInt(2, m_ID);
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stmt->execute();
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delete stmt;
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//For metrics, log the time it took to save:
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auto end = std::chrono::system_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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Game::logger->Log("Character", "Saved character to Database in: %fs", elapsed.count());
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delete printer;
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}
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