chore: remove the scene point spawn commands and send /getadjacentscenes as one message

The spawn commands were only for testing. /getscene and /getadjacentscenes stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-26 20:33:41 -05:00
parent 56e6d010b3
commit 09dd74843c
5 changed files with 12 additions and 224 deletions

View File

@@ -79,8 +79,6 @@ namespace DEVGMCommands {
void Execute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetScene(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetAdjacentScenes(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnScenePoints(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnAllScenePoints(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!DEVGMCOMMANDS_H