chore: remove the scene point spawn commands and send /getadjacentscenes as one message

The spawn commands were only for testing. /getscene and /getadjacentscenes stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-26 20:33:41 -05:00
parent 56e6d010b3
commit 09dd74843c
5 changed files with 12 additions and 224 deletions

View File

@@ -835,23 +835,6 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(GetAdjacentScenesCommand);
Command SpawnScenePointsCommand{
.help = "Spawn bricks at points across your current scene",
.info = "Spawns bricks across the player's current scene using terrain scene map data, one every <step> heightmap points (default 8). Usage: /spawnscenepoints (step)",
.aliases = { "spawnscenepoints" },
.handle = DEVGMCommands::SpawnScenePoints,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(SpawnScenePointsCommand);
Command SpawnAllScenePointsCommand{
.help = "Spawn bricks across all scenes in the zone",
.info = "Spawns bricks across every scene in the zone, one every <step> heightmap points (default 8; 1 = every point, a massive number of entities). Usage: /spawnallscenepoints (step)",
.aliases = { "spawnallscenepoints", "spawnallscenes" },
.handle = DEVGMCommands::SpawnAllScenePoints,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(SpawnAllScenePointsCommand);
// Register Greater Than Zero Commands