mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-07 04:17:13 +00:00
chore: remove the scene point spawn commands and send /getadjacentscenes as one message
The spawn commands were only for testing. /getscene and /getadjacentscenes stay. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -835,23 +835,6 @@ void SlashCommandHandler::Startup() {
|
||||
};
|
||||
RegisterCommand(GetAdjacentScenesCommand);
|
||||
|
||||
Command SpawnScenePointsCommand{
|
||||
.help = "Spawn bricks at points across your current scene",
|
||||
.info = "Spawns bricks across the player's current scene using terrain scene map data, one every <step> heightmap points (default 8). Usage: /spawnscenepoints (step)",
|
||||
.aliases = { "spawnscenepoints" },
|
||||
.handle = DEVGMCommands::SpawnScenePoints,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpawnScenePointsCommand);
|
||||
|
||||
Command SpawnAllScenePointsCommand{
|
||||
.help = "Spawn bricks across all scenes in the zone",
|
||||
.info = "Spawns bricks across every scene in the zone, one every <step> heightmap points (default 8; 1 = every point, a massive number of entities). Usage: /spawnallscenepoints (step)",
|
||||
.aliases = { "spawnallscenepoints", "spawnallscenes" },
|
||||
.handle = DEVGMCommands::SpawnAllScenePoints,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpawnAllScenePointsCommand);
|
||||
|
||||
// Register Greater Than Zero Commands
|
||||
|
||||
|
||||
Reference in New Issue
Block a user