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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Cannon Cove: Fix incorrect sign (#1211)
Update CMakeVariables.txt Cannon Cove: Fix incorrect sign
This commit is contained in:
parent
3dd2791066
commit
094797881b
@ -160,166 +160,198 @@ void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button
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}
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}
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}
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}
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void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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void SGCannon::SuperChargeTimerFunc(Entity* self) {
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if (name == SuperChargeTimer && !self->GetVar<bool>(SuperChargePausedVariable)) {
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if (self->GetVar<bool>(WaveStatusVariable) || self->GetVar<uint32_t>(CurrentSuperChargedTimeVariable) < 1) {
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if (self->GetVar<bool>(WaveStatusVariable) || self->GetVar<uint32_t>(CurrentSuperChargedTimeVariable) < 1) {
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self->SetNetworkVar<uint32_t>(ChargeCountingVariable, 99);
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self->SetNetworkVar<uint32_t>(ChargeCountingVariable, 99);
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self->SetNetworkVar<uint32_t>(SuperChargeBarVariable, 0);
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self->SetNetworkVar<uint32_t>(SuperChargeBarVariable, 0);
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ToggleSuperCharge(self, false);
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ToggleSuperCharge(self, false);
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}
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}
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void SGCannon::SpawnWaveTimerFunc(Entity* self) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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self->SetVar<bool>(WaveStatusVariable, true);
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const auto wave = (int32_t)self->GetVar<uint32_t>(ThisWaveVariable);
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if (wave != 0 && self->GetVar<bool>(SuperChargePausedVariable)) {
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StartChargedCannon(self, self->GetVar<uint32_t>(CurrentSuperChargedTimeVariable));
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self->SetVar<uint32_t>(CurrentSuperChargedTimeVariable, 0);
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}
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}
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} else if (name == SpawnWaveTimer) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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self->SetVar<bool>(WaveStatusVariable, true);
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const auto wave = (int32_t)self->GetVar<uint32_t>(ThisWaveVariable);
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if (wave != 0 && self->GetVar<bool>(SuperChargePausedVariable)) {
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TimerToggle(self, true);
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StartChargedCannon(self, self->GetVar<uint32_t>(CurrentSuperChargedTimeVariable));
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self->SetVar<uint32_t>(CurrentSuperChargedTimeVariable, 0);
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}
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TimerToggle(self, true);
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for (const auto& enemyToSpawn : m_Waves.at(self->GetVar<uint32_t>(ThisWaveVariable))) {
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SpawnObject(self, enemyToSpawn, true);
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for (const auto& enemyToSpawn : m_Waves.at(self->GetVar<uint32_t>(ThisWaveVariable))) {
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SpawnObject(self, enemyToSpawn, true);
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}
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Game::logger->Log("SGCannon", "Current wave spawn: %i/%i", wave, m_Waves.size());
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// All waves completed
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const auto timeLimit = (float_t)self->GetVar<uint32_t>(TimeLimitVariable);
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if (wave >= m_Waves.size()) {
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ActivityTimerStart(self, GameOverTimer, timeLimit, timeLimit);
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} else {
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ActivityTimerStart(self, EndWaveTimer, timeLimit, timeLimit);
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}
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const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), -1, u"SG-start", "");
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GameMessages::SendStartActivityTime(self->GetObjectID(), timeLimit, player->GetSystemAddress());
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Game::logger->Log("SGCannon", "Sending ActivityPause false");
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GameMessages::SendActivityPause(self->GetObjectID(), false, player->GetSystemAddress());
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}
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}
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}
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} else if (name == EndWaveTimer) {
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self->SetVar<bool>(WaveStatusVariable, false);
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Game::logger->Log("SGCannon", "Current wave spawn: %i/%i", wave, m_Waves.size());
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// All waves completed
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const auto timeLimit = (float_t)self->GetVar<uint32_t>(TimeLimitVariable);
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if (wave >= m_Waves.size()) {
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ActivityTimerStart(self, GameOverTimer, timeLimit, timeLimit);
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} else {
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ActivityTimerStart(self, EndWaveTimer, timeLimit, timeLimit);
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}
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const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), -1, u"SG-start", "");
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GameMessages::SendStartActivityTime(self->GetObjectID(), timeLimit, player->GetSystemAddress());
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Game::logger->Log("SGCannon", "Sending ActivityPause false");
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GameMessages::SendActivityPause(self->GetObjectID(), false, player->GetSystemAddress());
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}
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}
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}
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void SGCannon::EndWaveTimerFunc(Entity* self) {
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self->SetVar<bool>(WaveStatusVariable, false);
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TimerToggle(self);
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RecordPlayerScore(self);
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if (self->GetVar<uint32_t>(ThisWaveVariable) >= 2) {
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GameMessages::SendActivityPause(self->GetObjectID(), true);
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ActivityTimerStart(self, GameOverTimer, 0.1, 0.1);
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return;
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}
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self->SetVar<uint32_t>(ThisWaveVariable, self->GetVar<uint32_t>(ThisWaveVariable) + 1);
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PlaySceneAnimation(self, u"wave" + GeneralUtils::to_u16string(self->GetVar<uint32_t>(ThisWaveVariable)), true, true, 1.7f);
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self->SetNetworkVar<uint32_t>(WaveNumVariable, self->GetVar<uint32_t>(ThisWaveVariable) + 1);
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self->SetNetworkVar<uint32_t>(WaveStrVariable, self->GetVar<uint32_t>(TimeLimitVariable));
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Game::logger->Log("SGCannon", "Current wave: %i/%i", self->GetVar<uint32_t>(ThisWaveVariable), m_Waves.size());
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if (self->GetVar<uint32_t>(ThisWaveVariable) >= m_Waves.size()) {
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ActivityTimerStart(self, GameOverTimer, 0.1, 0.1);
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} else {
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ActivityTimerStart(self, SpawnWaveTimer, constants.inBetweenWavePause, constants.inBetweenWavePause);
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}
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Game::logger->Log("SGCannon", "Sending ActivityPause true");
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GameMessages::SendActivityPause(self->GetObjectID(), true);
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if (self->GetVar<bool>(SuperChargeActiveVariable) && !self->GetVar<bool>(SuperChargePausedVariable)) {
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PauseChargeCannon(self);
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}
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}
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void SGCannon::GameOverTimerFunc(Entity* self) {
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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Game::logger->Log("SGCannon", "Sending ActivityPause true");
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GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
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/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
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if (leftoverCannonballs.empty()) {
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RecordPlayerScore(self);
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} else {
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ActivityTimerStart(self, EndGameBufferTimer, 1, leftoverCannonballs.size());
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}*/
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ActivityTimerStart(self, EndGameBufferTimer, 1, 1);
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TimerToggle(self);
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TimerToggle(self);
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RecordPlayerScore(self);
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}
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}
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if (self->GetVar<uint32_t>(ThisWaveVariable) >= 2) {
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void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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GameMessages::SendActivityPause(self->GetObjectID(), true);
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if (self->GetVar<bool>(GameStartedVariable)) {
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ActivityTimerStart(self, GameOverTimer, 0.1, 0.1);
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Game::logger->LogDebug("SGCannon", "time name %s %s", name.c_str(), name.substr(7).c_str());
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const auto spawnNumber = (uint32_t)std::stoi(name.substr(7));
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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Game::logger->LogDebug("SGCannon", "size %i, %i", activeSpawns.size(), spawnNumber);
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if (activeSpawns.size() <= spawnNumber) {
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Game::logger->Log("SGCannon", "Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
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return;
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return;
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}
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}
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self->SetVar<uint32_t>(ThisWaveVariable, self->GetVar<uint32_t>(ThisWaveVariable) + 1);
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const auto& toSpawn = activeSpawns.at(spawnNumber);
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PlaySceneAnimation(self, u"wave" + GeneralUtils::to_u16string(self->GetVar<uint32_t>(ThisWaveVariable)), true, true, 1.7f);
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Game::logger->LogDebug("SGCannon", "toSpawn %i", toSpawn.spawnPaths.size());
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self->SetNetworkVar<uint32_t>(WaveNumVariable, self->GetVar<uint32_t>(ThisWaveVariable) + 1);
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const auto pathIndex = GeneralUtils::GenerateRandomNumber<float_t>(0, toSpawn.spawnPaths.size() - 1);
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self->SetNetworkVar<uint32_t>(WaveStrVariable, self->GetVar<uint32_t>(TimeLimitVariable));
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Game::logger->LogDebug("SGCannon", "index %f", pathIndex);
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Game::logger->LogDebug("SGCannon", "%s", toSpawn.spawnPaths.at(pathIndex).c_str());
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Game::logger->Log("SGCannon", "Current wave: %i/%i", self->GetVar<uint32_t>(ThisWaveVariable), m_Waves.size());
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const auto* path = Game::zoneManager->GetZone()->GetPath(toSpawn.spawnPaths.at(pathIndex));
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if (!path) {
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if (self->GetVar<uint32_t>(ThisWaveVariable) >= m_Waves.size()) {
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Game::logger->Log("SGCannon", "Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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ActivityTimerStart(self, GameOverTimer, 0.1, 0.1);
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return;
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} else {
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ActivityTimerStart(self, SpawnWaveTimer, constants.inBetweenWavePause, constants.inBetweenWavePause);
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}
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}
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Game::logger->Log("SGCannon", "Sending ActivityPause true");
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Game::logger->LogDebug("SGCannon", "%s", path->pathName.c_str());
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GameMessages::SendActivityPause(self->GetObjectID(), true);
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auto info = EntityInfo{};
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if (self->GetVar<bool>(SuperChargeActiveVariable) && !self->GetVar<bool>(SuperChargePausedVariable)) {
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info.lot = toSpawn.lot;
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PauseChargeCannon(self);
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info.spawnerID = self->GetObjectID();
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info.pos = path->pathWaypoints.at(0).position;
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info.settings = {
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new LDFData<SGEnemy>(u"SpawnData", toSpawn),
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new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"),
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new LDFData<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua"),
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new LDFData<std::string>(u"attached_path", path->pathName),
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new LDFData<uint32_t>(u"attached_path_start", 0),
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new LDFData<std::u16string>(u"groupID", u"SGEnemy")
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};
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Game::logger->Log("SGCannon", "Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(enemy);
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auto* movementAI = new MovementAIComponent(enemy, {});
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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movementAI->SetMaxSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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std::vector<NiPoint3> pathWaypoints;
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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}
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}
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}
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void SGCannon::EndGameBufferTimerFunc(Entity* self) {
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RecordPlayerScore(self);
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StopGame(self, false);
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}
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void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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if (name == SuperChargeTimer && !self->GetVar<bool>(SuperChargePausedVariable)) {
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SuperChargeTimerFunc(self);
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} else if (name == SpawnWaveTimer) {
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SpawnWaveTimerFunc(self);
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} else if (name == EndWaveTimer) {
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EndWaveTimerFunc(self);
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} else if (name == GameOverTimer) {
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} else if (name == GameOverTimer) {
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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GameOverTimerFunc(self);
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if (player != nullptr) {
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Game::logger->Log("SGCannon", "Sending ActivityPause true");
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GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
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/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
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if (leftoverCannonballs.empty()) {
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RecordPlayerScore(self);
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} else {
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ActivityTimerStart(self, EndGameBufferTimer, 1, leftoverCannonballs.size());
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}*/
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ActivityTimerStart(self, EndGameBufferTimer, 1, 1);
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TimerToggle(self);
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}
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} else if (name.rfind(DoSpawnTimer, 0) == 0) {
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} else if (name.rfind(DoSpawnTimer, 0) == 0) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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DoSpawnTimerFunc(self, name);
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const auto spawnNumber = (uint32_t)std::stoi(name.substr(7));
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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if (activeSpawns.size() < spawnNumber) {
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Game::logger->Log("SGCannon", "Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
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return;
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}
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const auto& toSpawn = activeSpawns.at(spawnNumber);
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const auto pathIndex = GeneralUtils::GenerateRandomNumber<float_t>(0, toSpawn.spawnPaths.size() - 1);
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const auto* path = Game::zoneManager->GetZone()->GetPath(toSpawn.spawnPaths.at(pathIndex));
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if (!path) {
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Game::logger->Log("SGCannon", "Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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return;
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}
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auto info = EntityInfo{};
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info.lot = toSpawn.lot;
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info.spawnerID = self->GetObjectID();
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info.pos = path->pathWaypoints.at(0).position;
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info.settings = {
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new LDFData<SGEnemy>(u"SpawnData", toSpawn),
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new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"),
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new LDFData<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua"),
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new LDFData<std::string>(u"attached_path", path->pathName),
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new LDFData<uint32_t>(u"attached_path_start", 0),
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new LDFData<std::u16string>(u"groupID", u"SGEnemy")
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};
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Game::logger->Log("SGCannon", "Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(enemy);
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auto* movementAI = new MovementAIComponent(enemy, {});
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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movementAI->SetMaxSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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std::vector<NiPoint3> pathWaypoints;
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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// Save the enemy and tell it to start pathing
|
|
||||||
if (enemy != nullptr) {
|
|
||||||
const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
|
|
||||||
GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (name == EndGameBufferTimer) {
|
} else if (name == EndGameBufferTimer) {
|
||||||
RecordPlayerScore(self);
|
EndGameBufferTimerFunc(self);
|
||||||
StopGame(self, false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,6 +68,12 @@ public:
|
|||||||
void OnActivityTimerDone(Entity* self, const std::string& name) override;
|
void OnActivityTimerDone(Entity* self, const std::string& name) override;
|
||||||
void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) override;
|
void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) override;
|
||||||
void OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled) override;
|
void OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled) override;
|
||||||
|
void SuperChargeTimerFunc(Entity* self);
|
||||||
|
void SpawnWaveTimerFunc(Entity* self);
|
||||||
|
void EndWaveTimerFunc(Entity* self);
|
||||||
|
void GameOverTimerFunc(Entity* self);
|
||||||
|
void DoSpawnTimerFunc(Entity* self, const std::string& name);
|
||||||
|
void EndGameBufferTimerFunc(Entity* self);
|
||||||
private:
|
private:
|
||||||
static std::vector<std::vector<SGEnemy>> GetWaves();
|
static std::vector<std::vector<SGEnemy>> GetWaves();
|
||||||
static SGConstants GetConstants();
|
static SGConstants GetConstants();
|
||||||
|
Loading…
Reference in New Issue
Block a user