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https://github.com/DarkflameUniverse/DarkflameServer.git
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parent
737eaba54d
commit
09157506bf
@ -28,6 +28,7 @@
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#include "GameConfig.h"
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#include "GameConfig.h"
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#include "RocketLaunchLupComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "eUnequippableActiveType.h"
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#include "eUnequippableActiveType.h"
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#include "RacingTaskParam.h"
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#include <sstream>
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#include <sstream>
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#include <future>
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#include <future>
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@ -5482,7 +5483,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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auto* temp = inv->GetInventory(TEMP_MODELS);
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auto* temp = inv->GetInventory(TEMP_MODELS);
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std::vector<LOT> modList;
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std::vector<LOT> modList;
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auto& oldPartList = character->GetVar<std::string>(u"currentModifiedBuild");
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bool everyPieceSwapped = !oldPartList.empty(); // If the player didn't put a build in initially, then they should not get this achievement.
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if (count >= 3) {
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if (count >= 3) {
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std::u16string modules;
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std::u16string modules;
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@ -5490,7 +5492,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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uint32_t mod;
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uint32_t mod;
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inStream->Read(mod);
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inStream->Read(mod);
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modList.push_back(mod);
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modList.push_back(mod);
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modules += u"1:" + (GeneralUtils::to_u16string(mod));
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auto modToStr = GeneralUtils::to_u16string(mod);
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modules += u"1:" + (modToStr);
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if (k + 1 != count) modules += u"+";
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if (k + 1 != count) modules += u"+";
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if (temp->GetLotCount(mod) > 0) {
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if (temp->GetLotCount(mod) > 0) {
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@ -5498,6 +5501,13 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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} else {
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} else {
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inv->RemoveItem(mod, 1);
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inv->RemoveItem(mod, 1);
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}
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}
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// Doing this check for 1 singular mission that needs to know when you've swapped every part out during a car modular build.
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// since all 8129's are the same, skip checking that
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if (mod != 8129) {
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if (oldPartList.find(GeneralUtils::UTF16ToWTF8(modToStr)) != std::string::npos) everyPieceSwapped = false;
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}
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}
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}
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const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
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const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
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@ -5516,6 +5526,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
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if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
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if (missionComponent != nullptr) {
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if (missionComponent != nullptr) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, entity->GetLOT(), entity->GetObjectID());
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, entity->GetLOT(), entity->GetObjectID());
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if (count >= 7 && everyPieceSwapped) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, LWOOBJID_EMPTY, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_MODULAR_BUILDING);
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}
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}
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}
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}
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}
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}
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@ -347,6 +347,15 @@ void Item::Disassemble(const eInventoryType inventoryType) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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if (data->GetKey() == u"assemblyPartLOTs") {
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auto modStr = data->GetValueAsString();
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auto modStr = data->GetValueAsString();
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// This shouldn't be null but always check your pointers.
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if (GetInventory()) {
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auto inventoryComponent = GetInventory()->GetComponent();
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if (inventoryComponent) {
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auto entity = inventoryComponent->GetParent();
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if (entity) entity->SetVar<std::string>(u"currentModifiedBuild", modStr);
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}
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}
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std::vector<LOT> modArray;
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std::vector<LOT> modArray;
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std::stringstream ssData(modStr);
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std::stringstream ssData(modStr);
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