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Convert BrickDatabase to namespace (#1142)
* Convert BrickDatabase to namespace This did not need to be a class. * Fix linker errors * convert to anonymous namespace so the cache is unmodifiable outside the brickcache * Move to lower scope level and remove log
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@@ -3471,7 +3471,7 @@ void GameMessages::SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const
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SEND_PACKET;
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}
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void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr) {
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void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector<Brick>& bricks, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -364,7 +364,7 @@ namespace GameMessages {
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//Pets:
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void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
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void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr);
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void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector<Brick>& bricks, const SystemAddress& sysAddr);
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void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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