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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing and add methods for reading remove redunent "packet" from packet reading helpers move write header to bitstreamutils since it's not packet related add tests for reading/writing LU(W)Strings * remove un-needed function defintions in header * make reading and writing more efficient * p p * quotes * remove unneeded default --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -15,7 +15,7 @@
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#include "PropertyEntranceComponent.h"
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#include "MultiZoneEntranceComponent.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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}
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@@ -11,7 +11,7 @@
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#include "EntityManager.h"
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#include "ChatPackets.h"
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#include "Player.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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@@ -516,7 +516,7 @@ void ActivityInstance::StartZone() {
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// only make a team if we have more than one participant
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if (participants.size() > 1) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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@@ -15,7 +15,7 @@
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#include "dServer.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "BaseCombatAIComponent.h"
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#include "ScriptComponent.h"
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#include "BuffComponent.h"
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@@ -304,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(&message);
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@@ -437,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(&message);
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