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chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing and add methods for reading remove redunent "packet" from packet reading helpers move write header to bitstreamutils since it's not packet related add tests for reading/writing LU(W)Strings * remove un-needed function defintions in header * make reading and writing more efficient * p p * quotes * remove unneeded default --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include <sstream>
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@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(&message);
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