mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing and add methods for reading remove redunent "packet" from packet reading helpers move write header to bitstreamutils since it's not packet related add tests for reading/writing LU(W)Strings * remove un-needed function defintions in header * make reading and writing more efficient * p p * quotes * remove unneeded default --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
@@ -28,6 +28,7 @@
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "BitStreamUtils.h"
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UserManager* UserManager::m_Address = nullptr;
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@@ -251,21 +252,21 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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std::string name = PacketUtils::ReadString(8, packet, true);
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uint32_t firstNameIndex = PacketUtils::ReadPacketU32(74, packet);
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uint32_t middleNameIndex = PacketUtils::ReadPacketU32(78, packet);
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uint32_t lastNameIndex = PacketUtils::ReadPacketU32(82, packet);
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uint32_t firstNameIndex = PacketUtils::ReadU32(74, packet);
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uint32_t middleNameIndex = PacketUtils::ReadU32(78, packet);
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uint32_t lastNameIndex = PacketUtils::ReadU32(82, packet);
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std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
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uint32_t shirtColor = PacketUtils::ReadPacketU32(95, packet);
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uint32_t shirtStyle = PacketUtils::ReadPacketU32(99, packet);
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uint32_t pantsColor = PacketUtils::ReadPacketU32(103, packet);
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uint32_t hairStyle = PacketUtils::ReadPacketU32(107, packet);
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uint32_t hairColor = PacketUtils::ReadPacketU32(111, packet);
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uint32_t lh = PacketUtils::ReadPacketU32(115, packet);
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uint32_t rh = PacketUtils::ReadPacketU32(119, packet);
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uint32_t eyebrows = PacketUtils::ReadPacketU32(123, packet);
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uint32_t eyes = PacketUtils::ReadPacketU32(127, packet);
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uint32_t mouth = PacketUtils::ReadPacketU32(131, packet);
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uint32_t shirtColor = PacketUtils::ReadU32(95, packet);
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uint32_t shirtStyle = PacketUtils::ReadU32(99, packet);
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uint32_t pantsColor = PacketUtils::ReadU32(103, packet);
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uint32_t hairStyle = PacketUtils::ReadU32(107, packet);
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uint32_t hairColor = PacketUtils::ReadU32(111, packet);
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uint32_t lh = PacketUtils::ReadU32(115, packet);
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uint32_t rh = PacketUtils::ReadU32(119, packet);
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uint32_t eyebrows = PacketUtils::ReadU32(123, packet);
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uint32_t eyes = PacketUtils::ReadU32(127, packet);
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uint32_t mouth = PacketUtils::ReadU32(131, packet);
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LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
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LOT pantsLOT = FindCharPantsID(pantsColor);
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@@ -387,7 +388,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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return;
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}
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LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
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LWOOBJID objectID = PacketUtils::ReadS64(8, packet);
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uint32_t charID = static_cast<uint32_t>(objectID);
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Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)", objectID, charID);
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@@ -423,7 +424,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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stmt->execute();
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delete stmt;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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@@ -483,7 +484,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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return;
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}
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LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
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LWOOBJID objectID = PacketUtils::ReadS64(8, packet);
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GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
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@@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include <sstream>
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@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(&message);
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@@ -15,7 +15,7 @@
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#include "PropertyEntranceComponent.h"
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#include "MultiZoneEntranceComponent.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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}
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@@ -11,7 +11,7 @@
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#include "EntityManager.h"
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#include "ChatPackets.h"
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#include "Player.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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@@ -516,7 +516,7 @@ void ActivityInstance::StartZone() {
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// only make a team if we have more than one participant
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if (participants.size() > 1) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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@@ -15,7 +15,7 @@
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#include "dServer.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "BaseCombatAIComponent.h"
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#include "ScriptComponent.h"
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#include "BuffComponent.h"
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@@ -304,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(&message);
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@@ -437,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(&message);
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@@ -5,7 +5,7 @@
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#include "GameMessageHandler.h"
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#include "MissionComponent.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "../thirdparty/raknet/Source/RakNetworkFactory.h"
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#include <future>
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@@ -315,7 +315,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (success) {
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//Broadcast our startSkill:
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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EchoStartSkill echoStartSkill;
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@@ -337,7 +337,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::SYNC_SKILL: {
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
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//bitStreamLocal.Write(inStream);
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@@ -2,6 +2,7 @@
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#include "User.h"
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#include "Entity.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "BitStream.h"
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#include "Game.h"
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#include "SlashCommandHandler.h"
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@@ -173,7 +174,7 @@ void GameMessages::SendPlayAnimation(Entity* entity, const std::u16string& anima
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bitStream.Write(eGameMessageType::PLAY_ANIMATION);
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bitStream.Write(animationIDLength);
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PacketUtils::WriteWString(bitStream, animationName, animationIDLength);
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bitStream.Write(LUWString(animationName, animationIDLength));
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bitStream.Write(bExpectAnimToExist);
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@@ -326,13 +327,6 @@ void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& s
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bitStream.Write(static_cast<char>(audioGUID[k]));
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}
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//PacketUtils::WriteString(bitStream, audioGUID, audioGUID.size());
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//bitStream.Write(uint32_t(audioGUID.size()));
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//for (char character : audioGUID) {
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// bitStream.Write(character);
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//}
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bitStream.Write(uint32_t(0));
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bitStream.Write0();
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bitStream.Write0();
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@@ -2181,7 +2175,7 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity,
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if (unknown) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
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bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
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bitStream.Write(eBlueprintSaveResponseType::PlacementFailed); // Sending a non-zero error code here prevents the client from deleting its in progress build for some reason?
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bitStream.Write<uint32_t>(0);
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@@ -2433,7 +2427,7 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity*
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void GameMessages::SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_LOAD_RESPONSE_ITEMID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_LOAD_RESPONSE_ITEMID);
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bitStream.Write(static_cast<uint8_t>(success));
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bitStream.Write<LWOOBJID>(oldItemId);
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bitStream.Write<LWOOBJID>(newItemId);
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@@ -2681,7 +2675,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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//Tell the client their model is saved: (this causes us to actually pop out of our current state):
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
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bitStream.Write(localId);
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bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
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bitStream.Write<uint32_t>(1);
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@@ -13,6 +13,7 @@
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#include "Entity.h"
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#include "Character.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "dLogger.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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@@ -283,7 +284,7 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
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sql::ResultSet* res = stmt->executeQuery();
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0));
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@@ -406,7 +407,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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@@ -414,7 +415,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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@@ -433,7 +434,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -442,7 +443,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -456,7 +457,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -49,7 +49,7 @@
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#include "dpWorld.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "Loot.h"
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#include "EntityInfo.h"
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#include "LUTriggers.h"
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@@ -761,7 +761,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -1092,7 +1092,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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@@ -2013,7 +2013,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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