mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-19 11:12:49 +00:00
refactor(ugc): remove the path traced hidden-face method; the renders are the only one
The path tracer that imitated LU Toolbox's Remove Hidden Faces took 17 to 100 times as long as the renders from 42 directions around the model, too heavy to use. It goes with its settings (hsr_method, hsr_samples, hsr_bounces, hsr_sample_spacing, hsr_min_points), its side by side tracing for GPUs and its tests. The renders (UgcRender::VisibleFromAround) remove hidden faces as before that method existed; their size is hsr_resolution (1024), and the memory estimate counts their buffers again. The hidden-face method is no longer a processing option: the dashboard's picker, /reprocessproperty and --make-model take only the ray backend (the occlusion's) and denoising. Options stored before (made_options, process_options, ugc_process_runs, --make-model arguments) that name toolbox or fast still parse; the word is skipped. Check: the settings page has no hsr_method or path settings and has hsr_resolution; /reprocessproperty embree toolbox still works (toolbox ignored); models made with the defaults keep their hashes (UGC tests). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -129,23 +129,14 @@ satin_colors=360,362,363,364,365,366,367,376
|
||||
satin_opacity=75
|
||||
satin_whiten=20
|
||||
|
||||
# Remove faces that can't be seen from anywhere, as LU Toolbox's Remove Hidden Faces: paths are traced from points on
|
||||
# each opaque triangle, bouncing off the model; a triangle none of whose paths reaches the sky is removed.
|
||||
# hsr_ground_plane: 1 also removes what can only be seen from below the model. hsr_samples: paths from each point.
|
||||
# hsr_bounces: bounces a path may take. hsr_sample_spacing: distance between the points in LDD units (a stud is 0.8).
|
||||
# hsr_min_points: points on a triangle at least, however small it is (LU Toolbox bakes 28 texels a triangle).
|
||||
# Remove faces that can't be seen: the opaque bricks are rendered from 42 directions around the model (hsr_resolution
|
||||
# pixels square) and the triangles that show in none are removed. hsr_ground_plane: 1 also removes what can only be
|
||||
# seen from below the model.
|
||||
remove_hidden_faces=1
|
||||
hsr_ground_plane=0
|
||||
hsr_samples=8
|
||||
hsr_bounces=8
|
||||
hsr_sample_spacing=0.1143
|
||||
hsr_min_points=28
|
||||
# hsr_method: toolbox (LU Toolbox's paths, above) or fast (renders from 42 directions around the model, hsr_fast_resolution
|
||||
# pixels square; much faster, but it also removes faces seen only by bounced light).
|
||||
hsr_method=toolbox
|
||||
hsr_fast_resolution=1024
|
||||
hsr_resolution=1024
|
||||
|
||||
# What traces the rays of the hidden faces' paths and of the occlusion: builtin, embree (Intel Embree on the CPU) or
|
||||
# What traces the occlusion rays: builtin, embree (Intel Embree on the CPU) or
|
||||
# hiprt (the GPU, when built with DLU_HIPRT and the machine has one; else embree). hiprt_device: which GPU (0: the first
|
||||
# HIP or CUDA device; restart to change).
|
||||
ray_backend=builtin
|
||||
|
||||
Reference in New Issue
Block a user