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feat(dashboard): UGC list shows a model's given name, and Took/CPU/RAM columns
The models list's Took, CPU and RAM (est.) are separate columns, each sortable (sort=slowest|cpu|memory). The File column shows the name a player gave the model where it is placed, with the upload's extension (the upload's file name is its tooltip), and the name sort uses it (case-insensitive, so SQLite and MySQL agree). The config layer test no longer assumes the build's sharedconfig.ini has no mysql_host; it checks that the database-supplied value isn't used. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -31,10 +31,12 @@ namespace UgcLookupSql {
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return (modular
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? "SELECT b.ugc_id AS id, b.character_id, c.name AS character_name, COALESCE(c.account_id, 0) AS account_id, a.name AS account_name, "
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"b.is_optimized, b.process_error, b.ldf_config AS detail, b.process_attempts, b.processed_at, 0 AS process_after, 0 AS bake_ao, "
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"0 AS brick_count, 0 AS triangle_count, b.process_ms, b.process_cpu_ms, b.process_memory_kb "
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"0 AS brick_count, 0 AS triangle_count, b.process_ms, b.process_cpu_ms, b.process_memory_kb, '' AS model_name "
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: "SELECT u.id, u.character_id, c.name AS character_name, u.account_id, a.name AS account_name, "
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"u.is_optimized, u.process_error, u.filename AS detail, u.process_attempts, u.processed_at, u.process_after, u.bake_ao, "
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"u.brick_count, u.triangle_count, u.process_ms, u.process_cpu_ms, u.process_memory_kb ") + From(modular);
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"u.brick_count, u.triangle_count, u.process_ms, u.process_cpu_ms, u.process_memory_kb, "
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// The name a player gave the model where it is placed (empty: none)
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"COALESCE((SELECT pc.model_name FROM properties_contents AS pc WHERE pc.ugc_id = u.id AND pc.model_name <> '' LIMIT 1), '') AS model_name ") + From(modular);
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}
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// Whether a search has anything to match (else a list is of everything)
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@@ -55,9 +57,12 @@ namespace UgcLookupSql {
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switch (query.sort) {
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case eSort::OLDEST: return "ORDER BY " + id + dir(false) + " ";
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case eSort::OWNER: return "ORDER BY c.name" + std::string(dir(false)) + ", " + id + " DESC ";
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case eSort::NAME: return std::string("ORDER BY ") + (modular ? "b.ldf_config" : "u.filename") + dir(false) + ", " + id + " DESC ";
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// Models: the name the player gave it, else the upload's file name
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case eSort::NAME: return std::string("ORDER BY ") + (modular ? "b.ldf_config" : "LOWER(COALESCE(NULLIF(model_name, ''), u.filename))") + dir(false) + ", " + id + " DESC ";
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case eSort::BRICKS: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.brick_count" + std::string(dir(true)) + ", u.id DESC ";
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case eSort::TRIANGLES: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.triangle_count" + std::string(dir(true)) + ", u.id DESC ";
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case eSort::CPU: return "ORDER BY " + std::string(modular ? "b" : "u") + ".process_cpu_ms" + dir(true) + ", " + id + " DESC ";
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case eSort::MEMORY: return "ORDER BY " + std::string(modular ? "b" : "u") + ".process_memory_kb" + dir(true) + ", " + id + " DESC ";
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case eSort::MADE: return "ORDER BY " + std::string(modular ? "b" : "u") + ".processed_at" + dir(true) + ", " + id + " DESC ";
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case eSort::SLOWEST: return "ORDER BY " + std::string(modular ? "b" : "u") + ".process_ms" + dir(true) + ", " + id + " DESC ";
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default: return "ORDER BY " + id + dir(true) + " ";
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