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remove sysaddr from call in Game Messages
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@ -2734,7 +2734,7 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
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auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
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if (rocketLaunchLupComponent != nullptr) {
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rocketLaunchLupComponent->OnSelectWorld(player, index, sysAddr);
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rocketLaunchLupComponent->OnSelectWorld(player, index);
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}
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}
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