feat(dashboard): pick and compare the processor

Make again gets a Made by picker, /api/ugc/options lists the processor
choices and default, the settings page has the toolbox_* settings, and
/reprocessproperty takes native or toolbox-blender.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 16:28:36 -05:00
parent 889cc79e94
commit 063361711b
7 changed files with 29 additions and 14 deletions

View File

@@ -497,7 +497,7 @@ void SlashCommandHandler::Startup() {
Command ReprocessPropertyCommand{
.help = "Make this property's models again and reload it",
.info = "The UGC server makes every model placed on the property you are on again, with the current UGC settings or the processing options given (in any order: embree, hiprt or embree-gpu; off or oidn). Once they are made, everyone on the property is sent back into it, so their game loads the new meshes",
.info = "The UGC server makes every model placed on the property you are on again, with the current UGC settings or the processing options given (in any order: embree, hiprt or embree-gpu; off or oidn; native or toolbox-blender). Once they are made, everyone on the property is sent back into it, so their game loads the new meshes",
.aliases = { "reprocessproperty", "reloadpropertymodels" },
.handle = DEVGMCommands::ReprocessProperty,
.requiredLevel = eGameMasterLevel::DEVELOPER