mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Address friends list IDs and removal of friends (#628)
* Add friends list migration * Change friends to use charID Update friends table to use charID and not LWOOBJID variant. * Fix remove friend Fix remove friend and make the query more readable at a glance. * Add and remove friends in the container Properly add and remove friends in the player container
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325dc5a571
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06217ad5e3
@ -21,10 +21,17 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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auto player = playerContainer.GetPlayerData(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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if (!player) return;
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//Get our friends list from the Db:
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//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
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auto stmt = Database::CreatePreppedStmt("SELECT * FROM friends WHERE player_id = ? OR friend_id = ?");
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auto stmt = Database::CreatePreppedStmt(
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stmt->setUInt64(1, playerID);
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"SELECT fr.requested_player, best_friend, ci.name FROM "
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stmt->setUInt64(2, playerID);
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"(SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player, best_friend FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL;");
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stmt->setUInt(1, static_cast<uint32_t>(playerID));
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stmt->setUInt(2, static_cast<uint32_t>(playerID));
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std::vector<FriendData> friends;
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std::vector<FriendData> friends;
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@ -32,27 +39,16 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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while (res->next()) {
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while (res->next()) {
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FriendData fd;
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getInt64(1);
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fd.friendID = res->getUInt(1);
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if (fd.friendID == playerID) fd.friendID = res->getUInt64(2);
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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fd.isBestFriend = res->getInt(3) == 2; //0 = friends, 1 = requested, 2 = bffs
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fd.isBestFriend = res->getInt(2) == 2; //0 = friends, 1 = requested, 2 = bffs
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fd.friendName = res->getString(3);
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//We need to find their name as well:
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{
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auto stmt = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE id=? limit 1");
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stmt->setInt(1, fd.friendID);
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auto res = stmt->executeQuery();
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while (res->next()) {
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fd.friendName = res->getString(1);
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}
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delete res;
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delete stmt;
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}
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//Now check if they're online:
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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Game::logger->Log("ChatPacketHandler", "friend is %llu\n", fd.friendID);
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if (fr) {
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if (fr) {
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fd.isOnline = true;
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fd.isOnline = true;
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fd.zoneID = fr->zoneID;
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fd.zoneID = fr->zoneID;
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@ -69,7 +65,9 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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}
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}
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delete res;
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delete res;
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res = nullptr;
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delete stmt;
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delete stmt;
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stmt = nullptr;
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//Now, we need to send the friendlist to the server they came from:
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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CBITSTREAM;
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@ -100,8 +98,6 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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std::string playerName = PacketUtils::ReadString(0x14, packet, true);
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std::string playerName = PacketUtils::ReadString(0x14, packet, true);
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//There's another bool here to determine if it's a best friend request, but we're not handling it right now.
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//There's another bool here to determine if it's a best friend request, but we're not handling it right now.
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//PacketUtils::SavePacket("FriendRequest.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
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//We need to check to see if the player is actually online or not:
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//We need to check to see if the player is actually online or not:
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auto targetData = playerContainer.GetPlayerData(playerName);
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auto targetData = playerContainer.GetPlayerData(playerName);
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if (targetData) {
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if (targetData) {
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@ -118,23 +114,46 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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uint8_t responseCode = packet->data[0x14];
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uint8_t responseCode = packet->data[0x14];
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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Game::logger->Log("ChatPacketHandler", "Friend response code: %i\n", responseCode);
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if (responseCode != 0) return; //If we're not accepting the request, end here, do not insert to friends table.
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PacketUtils::SavePacket("HandleFriendResponse.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
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//Now to try and find both of these:
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//Now to try and find both of these:
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonB = playerContainer.GetPlayerData(friendName);
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auto goonB = playerContainer.GetPlayerData(friendName);
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if (!goonA || !goonB) return;
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if (!goonA || !goonB) return;
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if (responseCode != 0) return; //If we're not accepting the request, end here, do not insert to friends table.
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for (auto friendData : goonA->friends) {
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if (friendData.friendID == goonB->playerID) return;
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}
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for (auto friendData : goonB->friends) {
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if (friendData.friendID == goonA->playerID) return;
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}
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// Add the goons to their friends list
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FriendData goonAData;
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goonAData.zoneID = goonA->zoneID;
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goonAData.friendID = goonA->playerID;
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goonAData.friendName = goonA->playerName;
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goonAData.isBestFriend = false;
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goonAData.isFTP = false;
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goonAData.isOnline = true;
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goonB->friends.push_back(goonAData);
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FriendData goonBData;
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goonBData.zoneID = goonB->zoneID;
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goonBData.friendID = goonB->playerID;
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goonBData.friendName = goonB->playerName;
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goonBData.isBestFriend = false;
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goonBData.isFTP = false;
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goonBData.isOnline = true;
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goonA->friends.push_back(goonBData);
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SendFriendResponse(goonB, goonA, responseCode);
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SendFriendResponse(goonB, goonA, responseCode);
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SendFriendResponse(goonA, goonB, responseCode); //Do we need to send it to both? I think so so both get the updated friendlist but... idk.
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SendFriendResponse(goonA, goonB, responseCode); //Do we need to send it to both? I think so so both get the updated friendlist but... idk.
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auto stmt = Database::CreatePreppedStmt("INSERT INTO `friends`(`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?)");
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auto stmt = Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?)");
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stmt->setUInt64(1, goonA->playerID);
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stmt->setUInt(1, static_cast<uint32_t>(goonA->playerID));
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stmt->setUInt64(2, goonB->playerID);
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stmt->setUInt(2, static_cast<uint32_t>(goonB->playerID));
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stmt->setInt(3, 0);
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stmt->setInt(3, 0);
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stmt->execute();
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stmt->execute();
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delete stmt;
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delete stmt;
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@ -145,50 +164,61 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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LWOOBJID playerID;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string friendName = PacketUtils::ReadString(16, packet, true);
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std::string friendName = PacketUtils::ReadString(0x14, packet, true);
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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//First, we need to find their ID:
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auto stmt = Database::CreatePreppedStmt("select id from charinfo where name=? limit 1;");
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auto stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;");
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stmt->setString(1, friendName.c_str());
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stmt->setString(1, friendName.c_str());
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LWOOBJID friendID = 0;
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LWOOBJID friendID = 0;
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auto res = stmt->executeQuery();
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auto res = stmt->executeQuery();
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while (res->next()) {
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while (res->next()) {
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friendID = res->getUInt64(1);
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friendID = res->getUInt(1);
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}
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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delete res;
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delete res;
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res = nullptr;
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delete stmt;
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delete stmt;
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stmt = nullptr;
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//Set our bits to convert to the BIG BOY objectID.
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auto deletestmt = Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;");
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friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_CHARACTER);
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deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
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friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_PERSISTENT);
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deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
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//YEET:
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deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
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auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
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deletestmt->setUInt64(1, playerID);
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deletestmt->setUInt64(2, friendID);
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deletestmt->execute();
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deletestmt->execute();
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delete deletestmt;
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//because I'm lazy and they can be reversed:
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delete deletestmt;
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{
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deletestmt = nullptr;
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auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
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deletestmt->setUInt64(1, friendID);
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deletestmt->setUInt64(2, playerID);
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deletestmt->execute();
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delete deletestmt;
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}
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonA = playerContainer.GetPlayerData(playerID);
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if (goonA) {
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if (goonA) {
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// Remove the friend from our list of friends
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for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
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if ((*friendData).friendID == friendID) {
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goonA->friends.erase(friendData);
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break;
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}
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}
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SendRemoveFriend(goonA, friendName, true);
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SendRemoveFriend(goonA, friendName, true);
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}
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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auto goonB = playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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if (!goonB) return;
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// Do it again for other person
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for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
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if ((*friendData).friendID == playerID) {
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goonB->friends.erase(friendData);
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break;
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}
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}
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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SendRemoveFriend(goonB, goonAName, true);
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}
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}
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@ -217,8 +247,6 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet)
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
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//PacketUtils::SavePacket("chat.bin", reinterpret_cast<char*>(packet->data), packet->length);
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if (channel != 8) return;
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if (channel != 8) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = playerContainer.GetTeam(playerID);
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@ -454,8 +482,6 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
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playerContainer.RemoveMember(team, kickedId, false, true, false);
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playerContainer.RemoveMember(team, kickedId, false, true, false);
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}
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}
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//PacketUtils::SavePacket("kick.bin", reinterpret_cast<char*>(packet->data), packet->length);
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}
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}
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void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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@ -481,8 +507,6 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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playerContainer.PromoteMember(team, promoted->playerID);
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playerContainer.PromoteMember(team, promoted->playerID);
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}
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}
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//PacketUtils::SavePacket("promote.bin", reinterpret_cast<char*>(packet->data), packet->length);
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}
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}
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void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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@ -509,8 +533,6 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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playerContainer.UpdateTeamsOnWorld(team, false);
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playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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//PacketUtils::SavePacket("option.bin", reinterpret_cast<char*>(packet->data), packet->length);
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}
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}
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void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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@ -560,7 +582,6 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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const auto memberName = playerContainer.GetName(memberId);
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const auto memberName = playerContainer.GetName(memberId);
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//ChatPacketHandler::SendTeamAddPlayer(otherMember, false, false, false, data->playerID, leaderName, data->zoneID);
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if (otherMember != nullptr)
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if (otherMember != nullptr)
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{
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{
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
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1
migrations/dlu/4_friends_list_objectids.sql
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1
migrations/dlu/4_friends_list_objectids.sql
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@ -0,0 +1 @@
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UPDATE friends SET player_id = player_id % 0x100000000, friend_id = friend_id % 0x100000000;
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