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fix: Nexus Tower Combat Challenge can be started twice if two players start it at the same time (#1147)
* Nexus Tower Dummy Challenge Dual Instance Fix Fix for dual instance starting when two players hit start on the challenge at the same time. * Changed GetVar to GetNetworkVar Changed the if statement to GetNetworkVar boolean of bInUse rather than GetVar boolean of bInUse
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@ -43,7 +43,7 @@ void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender
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void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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if (identifier == u"PlayButton" && button == 1) {
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if (identifier == u"PlayButton" && button == 1 && !self->GetNetworkVar<bool>(u"bInUse")) {
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self->SetNetworkVar(u"bInUse", true);
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self->SetNetworkVar(u"bInUse", true);
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self->SetVar(u"playerID", sender->GetObjectID());
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self->SetVar(u"playerID", sender->GetObjectID());
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