refactor: activity game messages as structs

Converts ActivityEnter, ActivityExit, ActivityStart, ActivityStop,
ActivityPause, StartActivityTime, RequestActivityEnter,
RequestActivityExit and ShowActivityCountdown to NetGameMsgs in
ActivityMessages.{h,cpp}, switches their callers (racing, shooting
gallery, survival, waves, AG course, NT combat challenge) and deletes
the old GameMessages::Send* / HandleRequestActivityExit functions.
REQUEST_ACTIVITY_EXIT is registered in GameMessageHandler's map.

No wire change. Verified by comparing every struct byte for byte with a
frozen verbatim copy of the old functions (tests/.../Legacy) over a
grid of inputs, both to one client and as a broadcast (a temporary test
proved the copy matched production before it was deleted), plus hand
computed golden bytes, round trips and a deliberate field mutation that
made the tests fail. Layouts confirmed against the 1.10.64 client in
Ghidra. Only difference: a broadcast no longer makes
the extra Send(UNASSIGNED, false) that RakNet already rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 10:32:32 -05:00
parent b653a290a7
commit 060a5e4c5b
15 changed files with 589 additions and 145 deletions

View File

@@ -1460,43 +1460,6 @@ void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& obj
SEND_PACKET;
}
void GameMessages::SendActivityPause(LWOOBJID objectId, bool pause, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_PAUSE);
bitStream.Write(pause);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::START_ACTIVITY_TIME);
bitStream.Write<float_t>(startTime);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER);
bitStream.Write<bool>(bStart);
bitStream.Write<LWOOBJID>(userID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards) {
CBITSTREAM;
CMSGHEADER;
@@ -4394,55 +4357,8 @@ void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType,
}
void GameMessages::SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_ENTER);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_START);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_EXIT);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::ACTIVITY_STOP);
bitStream.Write(bExit);
bitStream.Write(bUserCancel);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
@@ -4603,28 +4519,6 @@ void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId,
}
void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN);
bitStream.Write(bPlayAdditionalSound);
bitStream.Write(bPlayCountdownSound);
bitStream.Write<uint32_t>(sndName.size());
for (auto character : sndName) {
bitStream.Write(character);
}
bitStream.Write(stateToPlaySoundOn);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------
//------------------------------------------------------------------- Handlers ------------------------------------------------------------------
@@ -6061,18 +5955,6 @@ void GameMessages::SendShowBillboardInteractIcon(const SystemAddress& sysAddr, L
else SEND_PACKET
}
void GameMessages::HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity) {
bool canceled = false;
inStream.Read(canceled);
if (!canceled) return;
LWOOBJID player_id = LWOOBJID_EMPTY;
inStream.Read(player_id);
auto player = Game::entityManager->GetEntity(player_id);
if (!entity || !player) return;
entity->RequestActivityExit(entity, player_id, canceled);
}
void GameMessages::HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
uint32_t count = 1;
bool hasCount = false;