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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
Added negative checks
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e66421d34f
commit
0561f60031
@ -192,28 +192,32 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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}
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void PropertyManagementComponent::Claim(const LWOOBJID playerId)
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bool PropertyManagementComponent::Claim(const LWOOBJID playerId)
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{
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if (owner != LWOOBJID_EMPTY)
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{
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return;
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return false;
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}
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SetOwnerId(playerId);
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auto* zone = dZoneManager::Instance()->GetZone();
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const auto& worldId = zone->GetZoneID();
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const auto zoneId = worldId.GetMapID();
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auto* entity = EntityManager::Instance()->GetEntity(playerId);
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auto* user = entity->GetParentUser();
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auto character = entity->GetCharacter();
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if (!character) return;
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if (!character) return false;
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const auto cloneId = character->GetPropertyCloneID();
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auto* zone = dZoneManager::Instance()->GetZone();
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const auto& worldId = zone->GetZoneID();
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const auto propertyZoneId = worldId.GetMapID();
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const auto propertyCloneId = worldId.GetCloneID();
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const auto playerCloneId = character->GetPropertyCloneID();
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// If we are not on our clone do not allow us to claim the property
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if (propertyCloneId != playerCloneId) return false;
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SetOwnerId(playerId);
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propertyId = ObjectIDManager::GenerateRandomObjectID();
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@ -225,9 +229,9 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId)
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insertion->setUInt64(1, propertyId);
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insertion->setUInt64(2, (uint32_t) playerId);
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insertion->setUInt(3, templateId);
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insertion->setUInt64(4, cloneId);
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insertion->setUInt64(4, playerCloneId);
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insertion->setString(5, zone->GetZoneName().c_str());
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insertion->setInt(6, zoneId);
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insertion->setInt(6, propertyZoneId);
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// Try and execute the query, print an error if it fails.
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try
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@ -239,12 +243,14 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId)
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Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!\n", exception.what());
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throw exception;
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return false;
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}
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auto* zoneControlObject = dZoneManager::Instance()->GetZoneControlObject();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
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script->OnZonePropertyRented(zoneControlObject, entity);
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}
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return true;
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}
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void PropertyManagementComponent::OnStartBuilding()
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@ -101,8 +101,10 @@ public:
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/**
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* Makes this property owned by the passed player ID, storing it in the database
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* @param playerId the ID of the entity that claimed the property
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*
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* @return If the claim is successful return true.
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*/
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void Claim(LWOOBJID playerId);
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bool Claim(LWOOBJID playerId);
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/**
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* Event triggered when the owner of the property starts building, will kick other entities out
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@ -41,14 +41,17 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
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{
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if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
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Game::logger->Log("PropertyVendorComponent", "FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu\n", originator->GetObjectID());
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return;
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}
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GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress());
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auto* controller = dZoneManager::Instance()->GetZoneControlObject();
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controller->OnFireEventServerSide(m_Parent, "propertyRented");
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PropertyManagementComponent::Instance()->Claim(originator->GetObjectID());
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PropertyManagementComponent::Instance()->SetOwner(originator);
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
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