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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
this work. but engi turret is weird
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e5bea0a5ef
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05466f924d
@ -725,7 +725,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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const auto isPlayer = m_Parent->IsPlayer();
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false);
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//NANI?!
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if (!isPlayer) {
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@ -41,7 +41,7 @@ QuickBuildComponent::QuickBuildComponent(Entity* parent, uint32_t id) : Activity
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SetPostImaginationCost(rebCompData[0].post_imagination_cost);
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SetTimeBeforeSmash(rebCompData[0].time_before_smash);
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const auto compTime = m_Parent->GetVar<float>(u"compTime");
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if (compTime > 0) SetCompleteTime(compTime);
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if (m_Parent->HasVar(u"compTime") && compTime > 0) SetCompleteTime(compTime);
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}
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std::u16string checkPreconditions = m_Parent->GetVar<std::u16string>(u"CheckPrecondition");
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@ -118,8 +118,6 @@ void QuickBuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIni
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}
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void QuickBuildComponent::Update(float deltaTime) {
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m_Activator = GetActivator();
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switch (m_State) {
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case eQuickBuildState::OPEN: {
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SpawnActivator();
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@ -141,9 +139,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (m_TimerIncomplete >= m_TimeBeforeSmash) {
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ClearActivityPlayerData();
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GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
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ResetQuickBuild(false);
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}
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}
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@ -179,7 +175,6 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (!builder) {
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ResetQuickBuild(false);
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return;
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}
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@ -206,6 +201,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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break;
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}
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}
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Game::entityManager->SerializeEntity(builder);
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if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
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CompleteQuickBuild(builder);
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@ -226,9 +222,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (m_TimerIncomplete >= m_TimeBeforeSmash) {
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ClearActivityPlayerData();
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GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
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ResetQuickBuild(false);
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}
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}
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@ -273,11 +267,8 @@ void QuickBuildComponent::SpawnActivator() {
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void QuickBuildComponent::DespawnActivator() {
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if (m_Activator) {
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Game::entityManager->DestructEntity(m_Activator);
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m_Activator->ScheduleKillAfterUpdate();
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m_Activator = nullptr;
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m_ActivatorId = LWOOBJID_EMPTY;
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}
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}
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@ -300,7 +300,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
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if (!racingPlayer.noSmashOnReload) {
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racingPlayer.smashedTimes++;
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GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true);
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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uint32_t respawnImagination = 0;
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@ -769,7 +769,7 @@ void RacingControlComponent::Update(float deltaTime) {
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if (vehiclePosition.y < -500) {
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GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
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LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
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true, false, 0);
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true, false);
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OnRequestDie(playerEntity);
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@ -814,7 +814,7 @@ void GameMessages::SendTerminateInteraction(const LWOOBJID& objectID, eTerminate
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime) {
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void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot) {
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CBITSTREAM;
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CMSGHEADER;
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@ -825,9 +825,6 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB
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bitStream.Write(bClientDeath);
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bitStream.Write(bSpawnLoot);
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//bitStream.Write(coinSpawnTime != -1.0f);
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//if (coinSpawnTime != -1.0f) bitStream.Write(coinSpawnTime);
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uint32_t deathTypeLength = deathType.size();
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bitStream.Write(deathTypeLength);
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for (uint32_t k = 0; k < deathTypeLength; k++) {
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@ -4050,7 +4047,6 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
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void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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bool bClientDeath;
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bool bSpawnLoot;
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std::u16string deathType;
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float directionRelativeAngleXZ;
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float directionRelativeAngleY;
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@ -4058,17 +4054,14 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
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eKillType killType = eKillType::VIOLENT;
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LWOOBJID killerID;
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LWOOBJID lootOwnerID = LWOOBJID_EMPTY;
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uint32_t deathTypeLength = 0;
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bClientDeath = inStream->ReadBit();
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bSpawnLoot = inStream->ReadBit();
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uint32_t deathTypeLength = 0;
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inStream->Read(deathTypeLength);
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for (size_t i = 0; i < deathTypeLength; i++) {
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char16_t character;
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inStream->Read(character);
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deathType.push_back(character);
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}
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@ -4076,39 +4069,25 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
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inStream->Read(directionRelativeAngleY);
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inStream->Read(directionRelativeForce);
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if (inStream->ReadBit()) {
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inStream->Read(killType);
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}
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if (inStream->ReadBit()) inStream->Read(killType);
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inStream->Read(killerID);
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if (inStream->ReadBit()) {
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inStream->Read(lootOwnerID);
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}
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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LOG("Got die request: %i", entity->GetLOT());
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if (racingControlComponent != nullptr) {
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if (racingControlComponent) {
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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if (possessableComponent) {
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entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (entity == nullptr) {
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return;
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if (!entity) return;
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}
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}
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racingControlComponent->OnRequestDie(entity);
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} else {
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->Smash(killerID, killType, deathType);
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}
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}
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@ -5236,45 +5215,6 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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}
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}
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void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity) {
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LWOOBJID killerID;
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LWOOBJID lootOwnerID;
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bool bDieAccepted = false;
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eKillType killType;
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std::u16string deathType;
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float directionRelative_AngleY;
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float directionRelative_AngleXZ;
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float directionRelative_Force;
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bool bClientDeath = false;
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bool bSpawnLoot = true;
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float coinSpawnTime = -1.0f;
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inStream->Read(bClientDeath);
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inStream->Read(bDieAccepted);
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inStream->Read(bSpawnLoot);
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bool coinSpawnTimeIsDefault{};
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inStream->Read(coinSpawnTimeIsDefault);
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if (coinSpawnTimeIsDefault != 0) inStream->Read(coinSpawnTime);
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/*uint32_t deathTypeLength = deathType.size();
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inStream->Read(deathTypeLength);
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for (uint32_t k = 0; k < deathTypeLength; k++) {
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inStream->Read<uint16_t>(deathType[k]);
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}*/
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inStream->Read(directionRelative_AngleXZ);
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inStream->Read(directionRelative_AngleY);
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inStream->Read(directionRelative_Force);
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bool killTypeIsDefault{};
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inStream->Read(killTypeIsDefault);
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if (killTypeIsDefault != 0) inStream->Read(killType);
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inStream->Read(lootOwnerID);
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inStream->Read(killerID);
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}
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void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity) {
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bool immediate;
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LWOOBJID objectID;
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@ -105,7 +105,7 @@ namespace GameMessages {
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void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
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void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
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void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime);
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void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot);
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void SendSetInventorySize(Entity* entity, int invType, int size);
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@ -612,7 +612,6 @@ namespace GameMessages {
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void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
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void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity);
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void HandlePickupCurrency(RakNet::BitStream* inStream, Entity* entity);
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void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity);
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void HandleEquipItem(RakNet::BitStream* inStream, Entity* entity);
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void HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity);
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void HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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@ -55,7 +55,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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}
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false);
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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@ -40,7 +40,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false);
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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