this work. but engi turret is weird

This commit is contained in:
Aaron Kimbre 2023-12-29 01:07:58 -06:00
parent e5bea0a5ef
commit 05466f924d
7 changed files with 15 additions and 85 deletions

View File

@ -725,7 +725,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
const auto isPlayer = m_Parent->IsPlayer();
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false);
//NANI?!
if (!isPlayer) {

View File

@ -41,7 +41,7 @@ QuickBuildComponent::QuickBuildComponent(Entity* parent, uint32_t id) : Activity
SetPostImaginationCost(rebCompData[0].post_imagination_cost);
SetTimeBeforeSmash(rebCompData[0].time_before_smash);
const auto compTime = m_Parent->GetVar<float>(u"compTime");
if (compTime > 0) SetCompleteTime(compTime);
if (m_Parent->HasVar(u"compTime") && compTime > 0) SetCompleteTime(compTime);
}
std::u16string checkPreconditions = m_Parent->GetVar<std::u16string>(u"CheckPrecondition");
@ -118,8 +118,6 @@ void QuickBuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIni
}
void QuickBuildComponent::Update(float deltaTime) {
m_Activator = GetActivator();
switch (m_State) {
case eQuickBuildState::OPEN: {
SpawnActivator();
@ -141,9 +139,7 @@ void QuickBuildComponent::Update(float deltaTime) {
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
ClearActivityPlayerData();
GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
ResetQuickBuild(false);
}
}
@ -179,7 +175,6 @@ void QuickBuildComponent::Update(float deltaTime) {
if (!builder) {
ResetQuickBuild(false);
return;
}
@ -206,6 +201,7 @@ void QuickBuildComponent::Update(float deltaTime) {
break;
}
}
Game::entityManager->SerializeEntity(builder);
if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
CompleteQuickBuild(builder);
@ -226,9 +222,7 @@ void QuickBuildComponent::Update(float deltaTime) {
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
ClearActivityPlayerData();
GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
ResetQuickBuild(false);
}
}
@ -273,11 +267,8 @@ void QuickBuildComponent::SpawnActivator() {
void QuickBuildComponent::DespawnActivator() {
if (m_Activator) {
Game::entityManager->DestructEntity(m_Activator);
m_Activator->ScheduleKillAfterUpdate();
m_Activator = nullptr;
m_ActivatorId = LWOOBJID_EMPTY;
}
}

View File

@ -300,7 +300,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
if (!racingPlayer.noSmashOnReload) {
racingPlayer.smashedTimes++;
GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
uint32_t respawnImagination = 0;
@ -769,7 +769,7 @@ void RacingControlComponent::Update(float deltaTime) {
if (vehiclePosition.y < -500) {
GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
true, false, 0);
true, false);
OnRequestDie(playerEntity);

View File

@ -814,7 +814,7 @@ void GameMessages::SendTerminateInteraction(const LWOOBJID& objectID, eTerminate
SEND_PACKET_BROADCAST;
}
void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime) {
void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot) {
CBITSTREAM;
CMSGHEADER;
@ -825,9 +825,6 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB
bitStream.Write(bClientDeath);
bitStream.Write(bSpawnLoot);
//bitStream.Write(coinSpawnTime != -1.0f);
//if (coinSpawnTime != -1.0f) bitStream.Write(coinSpawnTime);
uint32_t deathTypeLength = deathType.size();
bitStream.Write(deathTypeLength);
for (uint32_t k = 0; k < deathTypeLength; k++) {
@ -4050,7 +4047,6 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
bool bClientDeath;
bool bSpawnLoot;
std::u16string deathType;
float directionRelativeAngleXZ;
float directionRelativeAngleY;
@ -4058,17 +4054,14 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
eKillType killType = eKillType::VIOLENT;
LWOOBJID killerID;
LWOOBJID lootOwnerID = LWOOBJID_EMPTY;
uint32_t deathTypeLength = 0;
bClientDeath = inStream->ReadBit();
bSpawnLoot = inStream->ReadBit();
uint32_t deathTypeLength = 0;
inStream->Read(deathTypeLength);
for (size_t i = 0; i < deathTypeLength; i++) {
char16_t character;
inStream->Read(character);
deathType.push_back(character);
}
@ -4076,39 +4069,25 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
inStream->Read(directionRelativeAngleY);
inStream->Read(directionRelativeForce);
if (inStream->ReadBit()) {
inStream->Read(killType);
}
if (inStream->ReadBit()) inStream->Read(killType);
inStream->Read(killerID);
if (inStream->ReadBit()) {
inStream->Read(lootOwnerID);
}
auto* zoneController = Game::zoneManager->GetZoneControlObject();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
LOG("Got die request: %i", entity->GetLOT());
if (racingControlComponent != nullptr) {
if (racingControlComponent) {
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
if (possessableComponent) {
entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
if (entity == nullptr) {
return;
if (!entity) return;
}
}
racingControlComponent->OnRequestDie(entity);
} else {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (!destroyableComponent) return;
destroyableComponent->Smash(killerID, killType, deathType);
}
}
@ -5236,45 +5215,6 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
}
}
void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity) {
LWOOBJID killerID;
LWOOBJID lootOwnerID;
bool bDieAccepted = false;
eKillType killType;
std::u16string deathType;
float directionRelative_AngleY;
float directionRelative_AngleXZ;
float directionRelative_Force;
bool bClientDeath = false;
bool bSpawnLoot = true;
float coinSpawnTime = -1.0f;
inStream->Read(bClientDeath);
inStream->Read(bDieAccepted);
inStream->Read(bSpawnLoot);
bool coinSpawnTimeIsDefault{};
inStream->Read(coinSpawnTimeIsDefault);
if (coinSpawnTimeIsDefault != 0) inStream->Read(coinSpawnTime);
/*uint32_t deathTypeLength = deathType.size();
inStream->Read(deathTypeLength);
for (uint32_t k = 0; k < deathTypeLength; k++) {
inStream->Read<uint16_t>(deathType[k]);
}*/
inStream->Read(directionRelative_AngleXZ);
inStream->Read(directionRelative_AngleY);
inStream->Read(directionRelative_Force);
bool killTypeIsDefault{};
inStream->Read(killTypeIsDefault);
if (killTypeIsDefault != 0) inStream->Read(killType);
inStream->Read(lootOwnerID);
inStream->Read(killerID);
}
void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity) {
bool immediate;
LWOOBJID objectID;

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@ -105,7 +105,7 @@ namespace GameMessages {
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime);
void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot);
void SendSetInventorySize(Entity* entity, int invType, int size);
@ -612,7 +612,6 @@ namespace GameMessages {
void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity);
void HandlePickupCurrency(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity);
void HandleEquipItem(RakNet::BitStream* inStream, Entity* entity);
void HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity);
void HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);

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@ -55,7 +55,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false);
auto* zoneController = Game::zoneManager->GetZoneControlObject();

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@ -40,7 +40,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false);
auto* zoneController = Game::zoneManager->GetZoneControlObject();