this work. but engi turret is weird

This commit is contained in:
Aaron Kimbre
2023-12-29 01:07:58 -06:00
parent e5bea0a5ef
commit 05466f924d
7 changed files with 15 additions and 85 deletions

View File

@@ -55,7 +55,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false);
auto* zoneController = Game::zoneManager->GetZoneControlObject();