mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
this work. but engi turret is weird
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@@ -725,7 +725,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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const auto isPlayer = m_Parent->IsPlayer();
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false);
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//NANI?!
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if (!isPlayer) {
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@@ -41,7 +41,7 @@ QuickBuildComponent::QuickBuildComponent(Entity* parent, uint32_t id) : Activity
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SetPostImaginationCost(rebCompData[0].post_imagination_cost);
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SetTimeBeforeSmash(rebCompData[0].time_before_smash);
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const auto compTime = m_Parent->GetVar<float>(u"compTime");
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if (compTime > 0) SetCompleteTime(compTime);
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if (m_Parent->HasVar(u"compTime") && compTime > 0) SetCompleteTime(compTime);
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}
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std::u16string checkPreconditions = m_Parent->GetVar<std::u16string>(u"CheckPrecondition");
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@@ -118,8 +118,6 @@ void QuickBuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIni
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}
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void QuickBuildComponent::Update(float deltaTime) {
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m_Activator = GetActivator();
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switch (m_State) {
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case eQuickBuildState::OPEN: {
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SpawnActivator();
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@@ -141,9 +139,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (m_TimerIncomplete >= m_TimeBeforeSmash) {
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ClearActivityPlayerData();
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GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
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ResetQuickBuild(false);
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}
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}
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@@ -179,7 +175,6 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (!builder) {
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ResetQuickBuild(false);
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return;
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}
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@@ -206,6 +201,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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break;
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}
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}
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Game::entityManager->SerializeEntity(builder);
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if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
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CompleteQuickBuild(builder);
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@@ -226,9 +222,7 @@ void QuickBuildComponent::Update(float deltaTime) {
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if (m_TimerIncomplete >= m_TimeBeforeSmash) {
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ClearActivityPlayerData();
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GameMessages::SendDie(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
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ResetQuickBuild(false);
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}
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}
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@@ -273,11 +267,8 @@ void QuickBuildComponent::SpawnActivator() {
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void QuickBuildComponent::DespawnActivator() {
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if (m_Activator) {
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Game::entityManager->DestructEntity(m_Activator);
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m_Activator->ScheduleKillAfterUpdate();
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m_Activator = nullptr;
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m_ActivatorId = LWOOBJID_EMPTY;
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}
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}
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@@ -300,7 +300,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
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if (!racingPlayer.noSmashOnReload) {
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racingPlayer.smashedTimes++;
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GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true);
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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uint32_t respawnImagination = 0;
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@@ -769,7 +769,7 @@ void RacingControlComponent::Update(float deltaTime) {
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if (vehiclePosition.y < -500) {
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GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
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LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
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true, false, 0);
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true, false);
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OnRequestDie(playerEntity);
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