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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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thirdparty/raknet/Source/TCPInterface.h
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174
thirdparty/raknet/Source/TCPInterface.h
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/// \file
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/// \brief A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __SIMPLE_TCP_SERVER
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#define __SIMPLE_TCP_SERVER
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#ifdef _XBOX360
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#include "Console1Includes.h"
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#elif defined(_WIN32)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/select.h> // fd_set
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <pthread.h>
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/// Unix/Linux uses ints for sockets
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typedef unsigned int SOCKET;
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#endif
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#include "RakMemoryOverride.h"
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#include "DS_List.h"
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#include "RakNetTypes.h"
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#include "SingleProducerConsumer.h"
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#include "Export.h"
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#include "RakThread.h"
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#include "DS_Queue.h"
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#include "SimpleMutex.h"
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#include "RakNetDefines.h"
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struct RemoteClient;
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#if defined(OPEN_SSL_CLIENT_SUPPORT)
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#include <openssl/crypto.h>
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#include <openssl/x509.h>
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#include <openssl/pem.h>
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#include <openssl/ssl.h>
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#include <openssl/err.h>
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#endif
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/// \internal
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/// \brief As the name says, a simple multithreaded TCP server. Used by TelnetTransport
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class RAK_DLL_EXPORT TCPInterface : public RakNet::RakMemoryOverride
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{
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public:
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TCPInterface();
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~TCPInterface();
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/// Starts the TCP server on the indicated port
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bool Start(unsigned short port, unsigned short maxIncomingConnections);
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/// Stops the TCP server
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void Stop(void);
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/// Connect to the specified host on the specified port
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SystemAddress Connect(const char* host, unsigned short remotePort, bool block=true);
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#if defined(OPEN_SSL_CLIENT_SUPPORT)
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/// Start SSL on an existing connection, notified with HasCompletedConnectionAttempt
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void StartSSLClient(SystemAddress systemAddress);
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/// Was SSL started on this socket?
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bool IsSSLActive(SystemAddress systemAddress);
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#endif
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/// Sends a byte stream
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void Send( const char *data, unsigned length, SystemAddress systemAddress );
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/// Returns data received
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Packet* Receive( void );
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/// Disconnects a player/address
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void CloseConnection( SystemAddress systemAddress );
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/// Deallocates a packet returned by Receive
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void DeallocatePacket( Packet *packet );
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/// Has a previous call to connect succeeded? Only used if block==false in the call to Connect
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/// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes.
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SystemAddress HasCompletedConnectionAttempt(void);
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/// Has a previous call to connect failed? Only used if block==false in the call to Connect
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/// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes.
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SystemAddress HasFailedConnectionAttempt(void);
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/// Queued events of new connections
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SystemAddress HasNewConnection(void);
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/// Queued events of lost connections
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SystemAddress HasLostConnection(void);
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protected:
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bool isStarted, threadRunning;
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SOCKET listenSocket;
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// Assuming remoteClients is only used by one thread!
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DataStructures::List<RemoteClient*> remoteClients;
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// Use this thread-safe queue to add to remoteClients
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DataStructures::Queue<RemoteClient*> remoteClientsInsertionQueue;
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SimpleMutex remoteClientsInsertionQueueMutex;
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DataStructures::SingleProducerConsumer<Packet> outgoingMessages, incomingMessages;
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DataStructures::SingleProducerConsumer<SystemAddress> newConnections, lostConnections, requestedCloseConnections;
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DataStructures::SingleProducerConsumer<RemoteClient*> newRemoteClients;
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SimpleMutex completedConnectionAttemptMutex, failedConnectionAttemptMutex;
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DataStructures::Queue<SystemAddress> completedConnectionAttempts, failedConnectionAttempts;
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DataStructures::List<SOCKET> blockingSocketList;
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SimpleMutex blockingSocketListMutex;
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friend RAK_THREAD_DECLARATION(UpdateTCPInterfaceLoop);
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friend RAK_THREAD_DECLARATION(ConnectionAttemptLoop);
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void DeleteRemoteClient(RemoteClient *remoteClient, fd_set *exceptionFD);
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void InsertRemoteClient(RemoteClient* remoteClient);
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SOCKET SocketConnect(const char* host, unsigned short remotePort);
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struct ThisPtrPlusSysAddr
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{
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TCPInterface *tcpInterface;
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SystemAddress systemAddress;
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bool useSSL;
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};
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#if defined(OPEN_SSL_CLIENT_SUPPORT)
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SSL_CTX* ctx;
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SSL_METHOD *meth;
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DataStructures::SingleProducerConsumer<SystemAddress> startSSL;
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DataStructures::List<SystemAddress> activeSSLConnections;
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#endif
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};
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/// Stores information about a remote client.
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struct RemoteClient
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{
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RemoteClient() {
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#if defined(OPEN_SSL_CLIENT_SUPPORT)
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ssl=0;
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#endif
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}
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SOCKET socket;
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SystemAddress systemAddress;
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#if defined(OPEN_SSL_CLIENT_SUPPORT)
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SSL* ssl;
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void InitSSL(SSL_CTX* ctx, SSL_METHOD *meth);
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void DisconnectSSL(void);
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void FreeSSL(void);
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void Send(const char *data, unsigned int length);
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int Recv(char *data, const int dataSize);
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#else
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void Send(const char *data, unsigned int length);
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int Recv(char *data, const int dataSize);
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#endif
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};
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#endif
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