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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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46
thirdparty/raknet/Source/SystemAddressList.h
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46
thirdparty/raknet/Source/SystemAddressList.h
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/// \file
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/// \brief Just a class to hold a list of systems
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __SYSTEM_ID_LIST_H
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#define __SYSTEM_ID_LIST_H
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#include "RakNetTypes.h"
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#include "DS_OrderedList.h"
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class SystemAddressList : public RakNet::RakMemoryOverride
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{
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public:
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SystemAddressList();
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SystemAddressList(SystemAddress system);
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void AddSystem(SystemAddress system);
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void RandomizeOrder(void);
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void Serialize(RakNet::BitStream *out);
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bool Deserialize(RakNet::BitStream *in);
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bool Save(const char *filename);
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bool Load(const char *filename);
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void RemoveSystem(SystemAddress system);
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unsigned Size(void) const;
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SystemAddress& operator[] ( const unsigned int position ) const;
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void Clear(void);
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DataStructures::List<SystemAddress> * GetList(void);
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protected:
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DataStructures::List<SystemAddress> systemList;
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};
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#endif
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