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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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thirdparty/raknet/Source/ExtendedOverlappedPool.h
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thirdparty/raknet/Source/ExtendedOverlappedPool.h
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/// \file
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/// \brief \b [Depreciated] This was used for IO completion ports.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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// No longer used as I no longer support IO Completion ports
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/*
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#ifdef __USE_IO_COMPLETION_PORTS
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#ifndef __EXTENDED_OVERLAPPED_POOL
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#define __EXTENDED_OVERLAPPED_POOL
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#include "SimpleMutex.h"
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#include "ClientContextStruct.h"
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#include "DS_Queue.h"
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/// Depreciated - for IO completion ports
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class ExtendedOverlappedPool
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{
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public:
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ExtendedOverlappedPool();
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~ExtendedOverlappedPool();
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ExtendedOverlappedStruct* GetPointer( void );
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void ReleasePointer( ExtendedOverlappedStruct *p );
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static inline ExtendedOverlappedPool* Instance()
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{
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return & I;
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}
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private:
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DataStructures::Queue<ExtendedOverlappedStruct*> pool;
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SimpleMutex poolMutex;
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static ExtendedOverlappedPool I;
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};
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#endif
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#endif
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*/
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