mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
418
thirdparty/raknet/Source/DS_Queue.h
vendored
Normal file
418
thirdparty/raknet/Source/DS_Queue.h
vendored
Normal file
@@ -0,0 +1,418 @@
|
||||
/// \file
|
||||
/// \brief \b [Internal] A queue used by RakNet.
|
||||
///
|
||||
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
||||
///
|
||||
/// Usage of RakNet is subject to the appropriate license agreement.
|
||||
/// Creative Commons Licensees are subject to the
|
||||
/// license found at
|
||||
/// http://creativecommons.org/licenses/by-nc/2.5/
|
||||
/// Single application licensees are subject to the license found at
|
||||
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
||||
/// Custom license users are subject to the terms therein.
|
||||
/// GPL license users are subject to the GNU General Public
|
||||
/// License as published by the Free
|
||||
/// Software Foundation; either version 2 of the License, or (at your
|
||||
/// option) any later version.
|
||||
|
||||
#ifndef __QUEUE_H
|
||||
#define __QUEUE_H
|
||||
|
||||
// Template classes have to have all the code in the header file
|
||||
#include <assert.h>
|
||||
#include "Export.h"
|
||||
|
||||
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
|
||||
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
|
||||
namespace DataStructures
|
||||
{
|
||||
/// \brief A queue implemented as an array with a read and write index.
|
||||
template <class queue_type>
|
||||
class RAK_DLL_EXPORT Queue
|
||||
{
|
||||
public:
|
||||
Queue();
|
||||
~Queue();
|
||||
Queue( Queue& original_copy );
|
||||
bool operator= ( const Queue& original_copy );
|
||||
void Push( const queue_type& input );
|
||||
void PushAtHead( const queue_type& input, unsigned index=0 );
|
||||
queue_type& operator[] ( unsigned int position ) const; // Not a normal thing you do with a queue but can be used for efficiency
|
||||
void RemoveAtIndex( unsigned int position ); // Not a normal thing you do with a queue but can be used for efficiency
|
||||
inline queue_type Peek( void ) const;
|
||||
inline queue_type PeekTail( void ) const;
|
||||
inline queue_type Pop( void );
|
||||
inline unsigned int Size( void ) const;
|
||||
inline bool IsEmpty(void) const;
|
||||
inline unsigned int AllocationSize( void ) const;
|
||||
inline void Clear( void );
|
||||
void Compress( void );
|
||||
bool Find ( queue_type q );
|
||||
void ClearAndForceAllocation( int size ); // Force a memory allocation to a certain larger size
|
||||
|
||||
private:
|
||||
queue_type* array;
|
||||
unsigned int head; // Array index for the head of the queue
|
||||
unsigned int tail; // Array index for the tail of the queue
|
||||
unsigned int allocation_size;
|
||||
};
|
||||
|
||||
|
||||
template <class queue_type>
|
||||
inline unsigned int Queue<queue_type>::Size( void ) const
|
||||
{
|
||||
if ( head <= tail )
|
||||
return tail -head;
|
||||
else
|
||||
return allocation_size -head + tail;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline bool Queue<queue_type>::IsEmpty(void) const
|
||||
{
|
||||
return head==tail;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline unsigned int Queue<queue_type>::AllocationSize( void ) const
|
||||
{
|
||||
return allocation_size;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
Queue<queue_type>::Queue()
|
||||
{
|
||||
allocation_size = 16;
|
||||
array = new queue_type[ allocation_size ];
|
||||
head = 0;
|
||||
tail = 0;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
Queue<queue_type>::~Queue()
|
||||
{
|
||||
if (allocation_size>0)
|
||||
delete [] array;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline queue_type Queue<queue_type>::Pop( void )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
assert( allocation_size > 0 && Size() >= 0 && head != tail);
|
||||
#endif
|
||||
//head=(head+1) % allocation_size;
|
||||
|
||||
if ( ++head == allocation_size )
|
||||
head = 0;
|
||||
|
||||
if ( head == 0 )
|
||||
return ( queue_type ) array[ allocation_size -1 ];
|
||||
|
||||
return ( queue_type ) array[ head -1 ];
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
void Queue<queue_type>::PushAtHead( const queue_type& input, unsigned index )
|
||||
{
|
||||
assert(index <= Size());
|
||||
|
||||
// Just force a reallocation, will be overwritten
|
||||
Push(input);
|
||||
|
||||
if (Size()==1)
|
||||
return;
|
||||
|
||||
unsigned writeIndex, readIndex, trueWriteIndex, trueReadIndex;
|
||||
writeIndex=Size()-1;
|
||||
readIndex=writeIndex-1;
|
||||
while (readIndex >= index)
|
||||
{
|
||||
if ( head + writeIndex >= allocation_size )
|
||||
trueWriteIndex = head + writeIndex - allocation_size;
|
||||
else
|
||||
trueWriteIndex = head + writeIndex;
|
||||
|
||||
if ( head + readIndex >= allocation_size )
|
||||
trueReadIndex = head + readIndex - allocation_size;
|
||||
else
|
||||
trueReadIndex = head + readIndex;
|
||||
|
||||
array[trueWriteIndex]=array[trueReadIndex];
|
||||
|
||||
if (readIndex==0)
|
||||
break;
|
||||
writeIndex--;
|
||||
readIndex--;
|
||||
}
|
||||
|
||||
if ( head + index >= allocation_size )
|
||||
trueWriteIndex = head + index - allocation_size;
|
||||
else
|
||||
trueWriteIndex = head + index;
|
||||
|
||||
array[trueWriteIndex]=input;
|
||||
}
|
||||
|
||||
|
||||
template <class queue_type>
|
||||
inline queue_type Queue<queue_type>::Peek( void ) const
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
assert( head != tail );
|
||||
assert( allocation_size > 0 && Size() >= 0 );
|
||||
#endif
|
||||
|
||||
return ( queue_type ) array[ head ];
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline queue_type Queue<queue_type>::PeekTail( void ) const
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
assert( head != tail );
|
||||
assert( allocation_size > 0 && Size() >= 0 );
|
||||
#endif
|
||||
if (tail!=0)
|
||||
return ( queue_type ) array[ tail-1 ];
|
||||
else
|
||||
return ( queue_type ) array[ allocation_size-1 ];
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
void Queue<queue_type>::Push( const queue_type& input )
|
||||
{
|
||||
if ( allocation_size == 0 )
|
||||
{
|
||||
array = new queue_type[ 16 ];
|
||||
head = 0;
|
||||
tail = 1;
|
||||
array[ 0 ] = input;
|
||||
allocation_size = 16;
|
||||
return ;
|
||||
}
|
||||
|
||||
array[ tail++ ] = input;
|
||||
|
||||
if ( tail == allocation_size )
|
||||
tail = 0;
|
||||
|
||||
if ( tail == head )
|
||||
{
|
||||
// unsigned int index=tail;
|
||||
|
||||
// Need to allocate more memory.
|
||||
queue_type * new_array;
|
||||
new_array = new queue_type[ allocation_size * 2 ];
|
||||
#ifdef _DEBUG
|
||||
assert( new_array );
|
||||
#endif
|
||||
if (new_array==0)
|
||||
return;
|
||||
|
||||
for ( unsigned int counter = 0; counter < allocation_size; ++counter )
|
||||
new_array[ counter ] = array[ ( head + counter ) % ( allocation_size ) ];
|
||||
|
||||
head = 0;
|
||||
|
||||
tail = allocation_size;
|
||||
|
||||
allocation_size *= 2;
|
||||
|
||||
// Delete the old array and move the pointer to the new array
|
||||
delete [] array;
|
||||
|
||||
array = new_array;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
Queue<queue_type>::Queue( Queue& original_copy )
|
||||
{
|
||||
// Allocate memory for copy
|
||||
|
||||
if ( original_copy.Size() == 0 )
|
||||
{
|
||||
allocation_size = 0;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
array = new queue_type [ original_copy.Size() + 1 ];
|
||||
|
||||
for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
|
||||
array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
|
||||
|
||||
head = 0;
|
||||
|
||||
tail = original_copy.Size();
|
||||
|
||||
allocation_size = original_copy.Size() + 1;
|
||||
}
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
bool Queue<queue_type>::operator= ( const Queue& original_copy )
|
||||
{
|
||||
if ( ( &original_copy ) == this )
|
||||
return false;
|
||||
|
||||
Clear();
|
||||
|
||||
// Allocate memory for copy
|
||||
if ( original_copy.Size() == 0 )
|
||||
{
|
||||
allocation_size = 0;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
array = new queue_type [ original_copy.Size() + 1 ];
|
||||
|
||||
for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
|
||||
array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
|
||||
|
||||
head = 0;
|
||||
|
||||
tail = original_copy.Size();
|
||||
|
||||
allocation_size = original_copy.Size() + 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline void Queue<queue_type>::Clear ( void )
|
||||
{
|
||||
if ( allocation_size == 0 )
|
||||
return ;
|
||||
|
||||
if (allocation_size > 32)
|
||||
{
|
||||
delete[] array;
|
||||
allocation_size = 0;
|
||||
}
|
||||
|
||||
head = 0;
|
||||
tail = 0;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
void Queue<queue_type>::Compress ( void )
|
||||
{
|
||||
queue_type* new_array;
|
||||
unsigned int newAllocationSize;
|
||||
if (allocation_size==0)
|
||||
return;
|
||||
|
||||
newAllocationSize=1;
|
||||
while (newAllocationSize <= Size())
|
||||
newAllocationSize<<=1; // Must be a better way to do this but I'm too dumb to figure it out quickly :)
|
||||
|
||||
new_array = new queue_type [newAllocationSize];
|
||||
|
||||
for (unsigned int counter=0; counter < Size(); ++counter)
|
||||
new_array[counter] = array[(head + counter)%(allocation_size)];
|
||||
|
||||
tail=Size();
|
||||
allocation_size=newAllocationSize;
|
||||
head=0;
|
||||
|
||||
// Delete the old array and move the pointer to the new array
|
||||
delete [] array;
|
||||
array=new_array;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
bool Queue<queue_type>::Find ( queue_type q )
|
||||
{
|
||||
if ( allocation_size == 0 )
|
||||
return false;
|
||||
|
||||
unsigned int counter = head;
|
||||
|
||||
while ( counter != tail )
|
||||
{
|
||||
if ( array[ counter ] == q )
|
||||
return true;
|
||||
|
||||
counter = ( counter + 1 ) % allocation_size;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
void Queue<queue_type>::ClearAndForceAllocation( int size )
|
||||
{
|
||||
delete [] array;
|
||||
array = new queue_type[ size ];
|
||||
allocation_size = size;
|
||||
head = 0;
|
||||
tail = 0;
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
inline queue_type& Queue<queue_type>::operator[] ( unsigned int position ) const
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
assert( position < Size() );
|
||||
#endif
|
||||
//return array[(head + position) % allocation_size];
|
||||
|
||||
if ( head + position >= allocation_size )
|
||||
return array[ head + position - allocation_size ];
|
||||
else
|
||||
return array[ head + position ];
|
||||
}
|
||||
|
||||
template <class queue_type>
|
||||
void Queue<queue_type>::RemoveAtIndex( unsigned int position )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
assert( position < Size() );
|
||||
assert( head != tail );
|
||||
#endif
|
||||
|
||||
if ( head == tail || position >= Size() )
|
||||
return ;
|
||||
|
||||
unsigned int index;
|
||||
|
||||
unsigned int next;
|
||||
|
||||
//index = (head + position) % allocation_size;
|
||||
if ( head + position >= allocation_size )
|
||||
index = head + position - allocation_size;
|
||||
else
|
||||
index = head + position;
|
||||
|
||||
//next = (index + 1) % allocation_size;
|
||||
next = index + 1;
|
||||
|
||||
if ( next == allocation_size )
|
||||
next = 0;
|
||||
|
||||
while ( next != tail )
|
||||
{
|
||||
// Overwrite the previous element
|
||||
array[ index ] = array[ next ];
|
||||
index = next;
|
||||
//next = (next + 1) % allocation_size;
|
||||
|
||||
if ( ++next == allocation_size )
|
||||
next = 0;
|
||||
}
|
||||
|
||||
// Move the tail back
|
||||
if ( tail == 0 )
|
||||
tail = allocation_size - 1;
|
||||
else
|
||||
--tail;
|
||||
}
|
||||
} // End namespace
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user