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Public release of the DLU server code!
Have fun!
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thirdparty/raknet/Source/AsynchronousFileIO.h
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thirdparty/raknet/Source/AsynchronousFileIO.h
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/// \file
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/// \brief \b [Internal] Depreciated, used for windows back when I supported IO completion ports.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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// No longer used as I no longer support IO Completion ports
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/*
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#ifdef __USE_IO_COMPLETION_PORTS
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#ifndef __ASYNCHRONOUS_FILE_IO_H
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#define __ASYNCHRONOUS_FILE_IO_H
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#ifdef _XBOX360
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#elif defined(_WIN32)
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// IP_DONTFRAGMENT is different between winsock 1 and winsock 2. Therefore, Winsock2.h must be linked againt Ws2_32.lib
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// winsock.h must be linked against WSock32.lib. If these two are mixed up the flag won't work correctly
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//#include <winsock2.h>
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//#include <windows.h>
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#endif
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#include "SimpleMutex.h"
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struct ExtendedOverlappedStruct;
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/// Provides asynch file input and ouput, either for sockets or files
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class AsynchronousFileIO
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{
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public:
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/// Default Constructor
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AsynchronousFileIO();
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/// Destructor
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~AsynchronousFileIO();
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/// Associate a socket with a completion port
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/// \param[in] socket the socket used for communication
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/// \param[in] dwCompletionKey the completion port key
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bool AssociateSocketWithCompletionPort( SOCKET socket, DWORD dwCompletionKey );if
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/// Singleton instance
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static inline AsynchronousFileIO* Instance()
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{
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return & I;
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}
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/// Increase the number of users of this instance
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void IncreaseUserCount( void );
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/// Decrease the number of users of this instance
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void DecreaseUserCount( void );
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/// Stop using asynchronous IO
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void Shutdown( void );
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/// Get the number of user of the instance
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int GetUserCount( void );
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unsigned threadCount;
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bool killThreads;
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private:
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HANDLE completionPort;
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SimpleMutex userCountMutex;
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SYSTEM_INFO systemInfo;
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int userCount;
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static AsynchronousFileIO I;
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};
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unsigned __stdcall ThreadPoolFunc( LPVOID arguments );
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void WriteAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
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BOOL ReadAsynch( HANDLE handle, ExtendedOverlappedStruct *extended );
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#endif
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*/
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