Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

26
dZoneManager/dZMCommon.h Normal file
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#pragma once
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include <vector>
struct mapCompareLwoSceneIDs {
bool operator()(const LWOSCENEID& lhs, const LWOSCENEID& rhs) const { return lhs < rhs; }
};
struct SceneObject {
LWOOBJID id;
LOT lot;
uint32_t value1;
uint32_t value2;
NiPoint3 position;
NiQuaternion rotation;
float scale = 1.0f;
//std::string settings;
uint32_t value3;
std::vector<LDFBaseData*> settings;
};
#define LOT_MARKER_PLAYER_START 1931
#define LOT_MARKET_CAMERA_TARGET 2182