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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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26
dScripts/ZoneSGServer.cpp
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26
dScripts/ZoneSGServer.cpp
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#include "ZoneSGServer.h"
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#include "EntityManager.h"
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void ZoneSGServer::OnStartup(Entity *self) {
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const auto cannons = EntityManager::Instance()->GetEntitiesByLOT(1864);
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for (const auto& cannon : cannons)
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self->SetVar<LWOOBJID>(CannonIDVariable, cannon->GetObjectID());
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}
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void ZoneSGServer::OnActivityStateChangeRequest(Entity *self, const LWOOBJID senderID, const int32_t value1,
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const int32_t value2, const std::u16string &stringValue) {
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auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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if (cannon != nullptr) {
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cannon->OnActivityStateChangeRequest(senderID, value1, value2, stringValue);
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}
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}
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void ZoneSGServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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if (cannon != nullptr) {
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cannon->OnFireEventServerSide(sender, args, param1, param2, param3);
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}
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}
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