Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

26
dScripts/ZoneSGServer.cpp Normal file
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#include "ZoneSGServer.h"
#include "EntityManager.h"
void ZoneSGServer::OnStartup(Entity *self) {
const auto cannons = EntityManager::Instance()->GetEntitiesByLOT(1864);
for (const auto& cannon : cannons)
self->SetVar<LWOOBJID>(CannonIDVariable, cannon->GetObjectID());
}
void ZoneSGServer::OnActivityStateChangeRequest(Entity *self, const LWOOBJID senderID, const int32_t value1,
const int32_t value2, const std::u16string &stringValue) {
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
if (cannon != nullptr) {
cannon->OnActivityStateChangeRequest(senderID, value1, value2, stringValue);
}
}
void ZoneSGServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
if (cannon != nullptr) {
cannon->OnFireEventServerSide(sender, args, param1, param2, param3);
}
}