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Public release of the DLU server code!
Have fun!
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dScripts/ZoneAgSurvival.h
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10
dScripts/ZoneAgSurvival.h
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#pragma once
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#include "CppScripts.h"
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#include "BaseSurvivalServer.h"
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class ZoneAgSurvival : public BaseSurvivalServer {
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Constants GetConstants() override;
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SpawnerNetworks GetSpawnerNetworks() override;
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MobSets GetMobSets() override;
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std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
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};
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