Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#pragma once
#include "ActivityManager.h"
#include "ZoneAgProperty.h"
class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager {
public:
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnTimerDone(Entity *self, std::string timerName) override;
void OnPlayerExit(Entity* self, Entity* player) override;
void BasePlayerLoaded(Entity* self, Entity* player) override;
void SetGameVariables(Entity *self) override;
protected:
std::string destroyedCinematic = "DesMaelstromInstance";
const LOT chestObject = 16318;
};