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Public release of the DLU server code!
Have fun!
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10
dScripts/WaveBossApe.h
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10
dScripts/WaveBossApe.h
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#include "BaseWavesGenericEnemy.h"
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#include "BaseEnemyApe.h"
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class WaveBossApe : public BaseEnemyApe, public BaseWavesGenericEnemy {
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uint32_t GetPoints() override { return 5000; }
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity *killer) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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};
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