Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

40
dScripts/WaveBossApe.cpp Normal file
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#include "WaveBossApe.h"
#include "BaseCombatAIComponent.h"
void WaveBossApe::OnStartup(Entity *self) {
BaseWavesGenericEnemy::OnStartup(self);
self->SetVar<LOT>(u"QuickbuildAnchorLOT", 12900);
self->SetVar<uint32_t>(u"GroundPoundSkill", 725);
self->SetVar<float_t>(u"reviveTime", 12);
self->SetVar<float_t>(u"AnchorDamageDelayTime", 0.5f);
self->SetVar<float_t>(u"spawnQBTime", 5.0f);
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(true);
combatAIComponent->SetStunImmune(true);
}
self->AddToGroup("boss");
BaseEnemyApe::OnStartup(self);
}
void WaveBossApe::OnDie(Entity *self, Entity *killer) {
BaseWavesGenericEnemy::OnDie(self, killer);
BaseEnemyApe::OnDie(self, killer);
}
void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "startAI") {
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(false);
combatAIComponent->SetStunImmune(false);
}
} else {
BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3);
}
}