Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "TreasureChestDragonServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "Loot.h"
#include "EntityManager.h"
void TreasureChestDragonServer::OnStartup(Entity* self)
{
}
void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
{
if (self->GetVar<bool>(u"bUsed"))
{
return;
}
self->SetVar<bool>(u"bUsed", true);
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr)
{
return;
}
auto rating = 1;
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr)
{
rating = team->members.size();
for (const auto member : team->members)
{
auto* memberObject = EntityManager::Instance()->GetEntity(member);
if (memberObject == nullptr) continue;
Loot::DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
}
}
else
{
Loot::DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
}
self->Smash(self->GetObjectID());
}