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Public release of the DLU server code!
Have fun!
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9
dScripts/SpawnLionServer.cpp
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9
dScripts/SpawnLionServer.cpp
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#include "SpawnLionServer.h"
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void SpawnLionServer::SetVariables(Entity *self) {
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self->SetVar<LOT>(u"petLOT", 3520);
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self->SetVar<std::string>(u"petType", "lion");
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self->SetVar<uint32_t>(u"maxPets", 5);
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self->SetVar<std::u16string>(u"spawnAnim", u"spawn-lion");
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self->SetVar<std::u16string>(u"spawnCinematic", u"Lion_spawn");
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}
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