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Public release of the DLU server code!
Have fun!
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26
dScripts/SpawnGryphonServer.cpp
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26
dScripts/SpawnGryphonServer.cpp
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#include "SpawnGryphonServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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void SpawnGryphonServer::SetVariables(Entity *self) {
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self->SetVar<LOT>(u"petLOT", 12433);
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self->SetVar<std::string>(u"petType", "gryphon");
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self->SetVar<uint32_t>(u"maxPets", 2);
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self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
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self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
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}
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void SpawnGryphonServer::OnUse(Entity *self, Entity *user) {
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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// Little extra for handling the case of the egg being placed the first time
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if (missionComponent != nullptr && inventoryComponent != nullptr
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&& missionComponent->GetMissionState(1391) == MissionState::MISSION_STATE_ACTIVE) {
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inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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return;
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}
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SpawnPetBaseServer::OnUse(self, user);
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}
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