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Public release of the DLU server code!
Have fun!
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17
dScripts/RainOfArrows.h
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17
dScripts/RainOfArrows.h
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#pragma once
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#include "CppScripts.h"
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class RainOfArrows : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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LOT m_ArrowFXObject = 15850;
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int32_t m_ArrowSkill = 1482;
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int32_t m_ArrowBehavior = 36680;
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int32_t m_ArrowDelay = 6;
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std::string m_ArrowsGUID = "{532cba3c-54da-446c-986b-128af9647bdb}";
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};
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