Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "RaceSmashServer.h"
#include "CharacterComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
void RaceSmashServer::OnDie(Entity *self, Entity *killer) {
// Crate is smashed by the car
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
}
}
}