Public release of the DLU server code!

Have fun!
This commit is contained in:
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "RaceImaginePowerup.h"
#include "DestroyableComponent.h"
#include "PossessorComponent.h"
#include "EntityManager.h"
#include "CharacterComponent.h"
#include "PossessableComponent.h"
void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
int32_t param2, int32_t param3)
{
if (sender->IsPlayer() && args == "powerup")
{
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr)
{
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr)
{
return;
}
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
return;
}
destroyableComponent->Imagine(10);
auto* missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), 12);
}
}
}