Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "QbEnemyStunner.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target)
{
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr)
{
destroyable->SetFaction(115);
}
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
}
self->AddTimer("TickTime", 1);
self->AddTimer("PlayEffect", 20);
}
void QbEnemyStunner::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "DieTime")
{
self->Smash();
self->CancelAllTimers();
}
else if (timerName == "PlayEffect")
{
self->SetNetworkVar(u"startEffect", 5.0f, UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer("DieTime", 5.0f);
}
else if (timerName == "TickTime")
{
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
}
self->AddTimer("TickTime", 1);
}
}