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Public release of the DLU server code!
Have fun!
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13
dScripts/PropertyPlatform.h
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13
dScripts/PropertyPlatform.h
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#pragma once
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#include "CppScripts.h"
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class PropertyPlatform : public CppScripts::Script {
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public:
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void OnUse(Entity *self, Entity *user) override;
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void OnRebuildComplete(Entity *self, Entity *target) override;
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private:
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float_t movementDelay = 10.0f;
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float_t effectDelay = 5.0f;
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float_t dieDelay = 5.0f;
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uint32_t desiredWaypoint = 1;
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};
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